Player Matchup

Chaac
Chaac
ElSabioPeyo
Chaac
Level 14
God Stats
3W - 1L
1,495 SR
Queue Stats
3W - 1L
1,668 Elo+
Party 1
Thor
Thor
Macheteador
Thor
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
WASALAMADRAPA
Cthulhu
Level 49
God Stats
7W - 5L
1,412 SR
Queue Stats
8W - 9L
1,344 Elo+
Party 1
Neith
Neith
Zhivarjun
Neith
Level 10
God Stats
5W - 6L
1,502 SR
Queue Stats
12W - 17L
1,250 Elo+
Solo
Izanami
Izanami
cthultul
Izanami
Level 83
God Stats
4W - 6L
1,422 SR
Queue Stats
10W - 12L
1,230 Elo+
Party 1
Team Averages
Level 33
1,466 SR
1,399 Elo+

VS

Team Averages
Level 15
1,455 SR
1,169 Elo+
Fenrir
Fenrir
AgusBulacio
Fenrir
Level 10
God Stats
2W - 6L
1,448 SR
Queue Stats
9W - 17L
1,071 Elo+
Party 3
Jormungandr
Jormungandr
Madhorns4
Jormungandr
Level 18
God Stats
8W - 10L
1,327 SR
Queue Stats
8W - 15L
1,137 Elo+
Party 2
Baron Samedi
Baron Samedi
Partiality
Baron Samedi
Level 28
God Stats
21W - 16L
1,545 SR
Queue Stats
48W - 46L
1,333 Elo+
Solo
Cthulhu
Cthulhu
Robthestre
Cthulhu
Level 13
God Stats
8W - 10L
1,455 SR
Queue Stats
9W - 15L
1,246 Elo+
Party 2
Thor
Thor
Valeentiinn_9523
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,059 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 3
17,204
492
10,556
17,547
19,016
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 17 / 4
12,108
346
5,629
26,898
10,786
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
10
3 / 1 / 1
11,640
333
4,911
7,431
2,600
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Zhivarjun
Neith
20
6 / 3 / 7
17,516
500
20,667
19,627
8,881
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Izanami
cthultul
Izanami
20
13 / 6 / 3
21,116
603
45,692
34,619
15,710
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 3 / 2
13,363
382
9,039
13,787
4,974
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
Madhorns4
Jormungandr
19
1 / 8 / 5
12,927
369
6,936
30,582
23,091
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Partiality
Baron Samedi
20
12 / 5 / 3
19,234
550
26,100
28,039
13,382
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Robthestre
Cthulhu
19
4 / 7 / 5
13,581
388
17,263
28,440
32,286
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
4 / 4 / 6
13,314
380
4,987
19,455
15,534
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
48
27
Kills
27
29
Deaths
27
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
3
2
2.33
W
5
2
3
3.25
W
0
17
4
0.12
L
Jormungandr
Madhorns4
Jormungandr
1
8
5
0.44
L
Baron Samedi
Partiality
Baron Samedi
12
5
3
2.7
L
Cthulhu
Robthestre
Cthulhu
4
7
5
0.93
L
4
4
6
1.75
W
Cthulhu
3
1
1
3.5
W
Neith
Zhivarjun
Neith
6
3
7
3.17
W
Izanami
cthultul
Izanami
13
6
3
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,455
Damage
64,325
106,122
Taken
120,303
56,993
Mitigated
89,267
29,203
Healing
29,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,039
2,674
0
3,964
13,787
4,974
72
884
12,728
0
39,838
W
10,556
1,761
0
4,221
17,547
19,016
1,462
6,552
10,895
0
88,871
W
5,629
2,509
0
1,036
26,898
10,786
1,408
12,673
14,100
0
29,291
L
Jormungandr
Madhorns4
Jormungandr
6,936
972
243
7,028
30,582
23,091
939
1,761
28,584
46,162
0
L
Baron Samedi
Partiality
Baron Samedi
26,100
3,704
1,437
12,275
28,039
13,382
3,514
1,163
26,835
137,121
0
L
Cthulhu
Robthestre
Cthulhu
17,263
1,473
936
4,035
28,440
32,286
2,282
930
27,385
77,576
0
L
4,987
1,411
0
58
19,455
15,534
4,559
173
19,107
0
37,606
W
Cthulhu
4,911
250
176
1,991
7,431
2,600
192
3,059
4,197
19,973
0
W
Neith
Zhivarjun
Neith
20,667
5,502
0
4,048
19,627
8,881
210
12,632
6,570
0
118,613
W
Izanami
cthultul
Izanami
45,692
38,371
0
17,731
34,619
15,710
9,147
14,408
20,061
0
282,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,584
Gold Earned
72,419
651
Minions Killed
544
0
Camps Cleared
0
2,534,051
Distance Traveled
2,689,592
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,363
382
85
2
0
371,943
0
W
Chaac
17,204
492
139
4
0
626,872
1
W
Thor
12,108
346
22
1
0
580,447
3
L
Jormungandr
12,927
369
70
2
0
609,027
6
L
Baron Samedi
19,234
550
225
6
0
496,096
6
L
Cthulhu
13,581
388
110
3
0
667,349
2
L
Thor
13,314
380
54
2
0
545,177
0
W
Cthulhu
11,640
333
24
1
0
255,213
0
W
Neith
17,516
500
179
5
0
582,856
0
W
Izanami
21,116
603
287
8
0
488,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role