Player Matchup

Danzaburou
Danzaburou
CentralShunned
Danzaburou
Level 64
God Stats
9W - 6L
1,735 SR
Queue Stats
22W - 32L
1,402 Elo+
Party 1
Baron Samedi
Baron Samedi
Cpt__Kekoa
Baron Samedi
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 13L
1,291 Elo+
Party 1
Artio
Artio
Lazaroth_Quelum
Artio
Level 76
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 37L
1,290 Elo+
Party 1
Team Averages
Level 62
1,578 SR
1,328 Elo+

VS

Team Averages
Level 67
1,294 SR
1,368 Elo+
Danzaburou
Danzaburou
Atonal-Harmony
Danzaburou
Level 61
God Stats
14W - 10L
1,346 SR
Queue Stats
326W - 357L
1,408 Elo+
Solo
Ao Kuang
Ao Kuang
Grizzwoldd
Ao Kuang
Level 64
God Stats
0W - 3L
1,274 SR
Queue Stats
168W - 184L
1,321 Elo+
Solo
Ares
Ares
OperativeJaguar
Ares
Level 76
God Stats
0W - 2L
1,261 SR
Queue Stats
82W - 72L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CentralShunned
Danzaburou
20
10 / 1 / 9
17,866
687
36,182
20,347
8,774
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Cpt__Kekoa
Baron Samedi
20
7 / 4 / 13
16,604
639
22,634
17,371
8,571
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 7 / 12
15,995
615
15,624
43,850
54,298
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Atonal-Harmony
Danzaburou
19
4 / 3 / 6
16,318
628
38,266
28,914
13,432
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
Grizzwoldd
Ao Kuang
20
8 / 7 / 2
16,384
630
15,936
31,763
15,831
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 10 / 8
13,963
537
8,286
32,133
35,602
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
20
Kills
12
12
Deaths
20
34
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Atonal-Harmony
Danzaburou
4
3
6
2.33
W
Danzaburou
CentralShunned
Danzaburou
10
1
9
14.5
W
Baron Samedi
Cpt__Kekoa
Baron Samedi
7
4
13
3.38
L
Ao Kuang
Grizzwoldd
Ao Kuang
8
7
2
1.29
W
3
7
12
1.29
L
0
10
8
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,440
Damage
62,488
81,568
Taken
92,810
71,643
Mitigated
64,865
30,128
Healing
24,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Atonal-Harmony
Danzaburou
38,266
17,910
0
8,915
28,914
13,432
584
13,761
15,153
0
128,699
W
Danzaburou
CentralShunned
Danzaburou
36,182
13,487
725
8,768
20,347
8,774
2,972
7,137
13,210
0
148,146
W
Baron Samedi
Cpt__Kekoa
Baron Samedi
22,634
649
3,141
4,117
17,371
8,571
899
6,243
11,128
51,661
0
L
Ao Kuang
Grizzwoldd
Ao Kuang
15,936
3,635
1,255
14,277
31,763
15,831
336
11,685
20,078
95,581
0
W
15,624
149
2,518
10,859
43,850
54,298
168
10,870
32,980
36,848
0
L
8,286
610
0
548
32,133
35,602
100
13,692
18,441
33,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,465
Gold Earned
46,665
232
Minions Killed
270
0
Camps Cleared
0
1,340,284
Distance Traveled
1,245,971
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
16,318
628
142
5
0
445,491
5
W
Danzaburou
17,866
687
159
6
0
473,599
0
W
Baron Samedi
16,604
639
50
2
0
424,390
2
L
Ao Kuang
16,384
630
98
4
0
438,561
5
W
Artio
15,995
615
23
1
0
442,295
0
L
Ares
13,963
537
30
1
0
361,919
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role