Player Matchup

Fenrir
Fenrir
Edcatron
Fenrir
Level 6
God Stats
4W - 2L
1,286 SR
Queue Stats
48W - 34L
1,299 Elo+
Solo
Cthulhu
Cthulhu
Ladekabel13
Cthulhu
Level 25
God Stats
4W - 2L
1,709 SR
Queue Stats
106W - 152L
1,335 Elo+
Party 1
Hercules
Hercules
sapnupuas_aseald
Hercules
Level 26
God Stats
1W - 0L
1,566 SR
Queue Stats
79W - 66L
1,388 Elo+
Solo
Kukulkan
Kukulkan
skevin152
Kukulkan
Level 22
God Stats
5W - 2L
1,651 SR
Queue Stats
14W - 11L
1,455 Elo+
Solo
Izanami
Izanami
z_GeneralFranky
Izanami
Level 29
God Stats
21W - 29L
1,445 SR
Queue Stats
138W - 179L
1,350 Elo+
Party 1
Team Averages
Level 22
1,531 SR
1,365 Elo+

VS

Team Averages
Level 19
1,395 SR
1,345 Elo+
Loki
Loki
Boan_Miel
Loki
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
175W - 155L
1,504 Elo+
Solo
Ymir
Ymir
Felppscs7
Ymir
Level 15
God Stats
20W - 17L
1,515 SR
Queue Stats
59W - 77L
1,323 Elo+
Party 2
Osiris
Osiris
FloatingMoney38
Osiris
Level 3
God Stats
0W - 4L
1,209 SR
Queue Stats
2W - 8L
1,283 Elo+
Party 3
Medusa
Medusa
negofogoso
Medusa
Level 40
God Stats
54W - 51L
1,450 SR
Queue Stats
148W - 133L
1,332 Elo+
Party 2
Cupid
Cupid
wxlid_is_crxck
Cupid
Level 6
God Stats
0W - 2L
1,299 SR
Queue Stats
2W - 8L
1,283 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Edcatron
Fenrir
7
1 / 0 / 0
4,801
686
725
3,495
934
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cthulhu
Ladekabel13
Cthulhu
6
2 / 0 / 0
4,217
602
1,136
3,116
1,389
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
0 / 0 / 1
4,341
620
675
3,933
1,904
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
skevin152
Kukulkan
7
0 / 0 / 0
4,279
611
1,010
1,371
452
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes

Shoes

+6%
Movement Speed

7
0 / 0 / 1
4,282
612
1,111
2,018
518
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
5
0 / 3 / 0
3,834
548
3,744
5,198
1,113
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Ymir
7
0 / 1 / 0
3,776
539
793
3,177
1,345
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

1
0 / 0 / 0
2,780
397
0
187
68
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
negofogoso
Medusa
7
0 / 0 / 0
4,199
600
2,471
1,890
298
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
2,763
395
0
0
0

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Loki
0
3
0
0
W
Fenrir
Edcatron
Fenrir
1
0
0
1
L
Ymir
0
1
0
0
L
0
0
0
0
W
Cthulhu
Ladekabel13
Cthulhu
2
0
0
2
L
Medusa
negofogoso
Medusa
0
0
0
0
W
0
0
1
0.5
W
Kukulkan
skevin152
Kukulkan
0
0
0
0
L
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,657
Damage
7,008
13,933
Taken
10,452
5,197
Mitigated
2,824
5,492
Healing
2,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
3,744
1,625
0
1,307
5,198
1,113
0
766
4,343
0
18,910
W
Fenrir
Edcatron
Fenrir
725
345
159
3,258
3,495
934
0
0
3,495
0
19,151
L
Ymir
793
0
0
610
3,177
1,345
22
1,241
1,886
11,145
0
L
0
0
0
0
187
68
0
0
187
0
0
W
Cthulhu
Ladekabel13
Cthulhu
1,136
379
0
194
3,116
1,389
587
310
2,806
9,377
0
L
Medusa
negofogoso
Medusa
2,471
708
0
289
1,890
298
132
0
1,740
0
18,617
W
675
153
0
1,588
3,933
1,904
0
175
3,758
0
13,227
W
Kukulkan
skevin152
Kukulkan
1,010
321
135
158
1,371
452
653
308
1,063
17,278
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,111
841
0
0
2,018
518
1,354
0
2,018
0
17,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,920
Gold Earned
17,352
158
Minions Killed
89
0
Camps Cleared
0
599,776
Distance Traveled
423,222
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,834
548
33
5
0
136,942
0
W
Fenrir
4,801
686
37
5
0
131,922
0
L
Ymir
3,776
539
17
2
0
131,856
0
L
Osiris
2,780
397
0
0
0
23,356
0
W
Cthulhu
4,217
602
25
4
0
139,507
2
L
Medusa
4,199
600
39
6
0
119,433
0
W
Hercules
4,341
620
30
4
0
109,821
0
W
Kukulkan
4,279
611
23
3
0
106,238
0
L
Cupid
2,763
395
0
0
0
11,635
0
W
Izanami
4,282
612
43
6
0
112,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role