Player Matchup

Vulcan
Vulcan
Merlinthehealer
Vulcan
Level 120
God Stats
7W - 9L
1,364 SR
Queue Stats
227W - 318L
1,351 Elo+
Party 2
Cthulhu
Cthulhu
SuperYeenPeen
Cthulhu
Level 89
God Stats
15W - 13L
1,498 SR
Queue Stats
297W - 368L
1,328 Elo+
Party 2
Neith
Neith
diegog1210
Neith
Level 44
God Stats
19W - 25L
1,457 SR
Queue Stats
96W - 117L
1,422 Elo+
Solo
Team Averages
Level 84
1,440 SR
1,367 Elo+

VS

Team Averages
Level 44
1,539 SR
1,467 Elo+
Thoth
Thoth
Bushido753
Thoth
Level 104
God Stats
3W - 5L
1,672 SR
Queue Stats
230W - 213L
1,561 Elo+
Party 1
Ra
Ra
Meseeeks
Ra
Level 4
God Stats
0W - 1L
1,316 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
aloegod
Danzaburou
Level 23
God Stats
7W - 3L
1,629 SR
Queue Stats
21W - 23L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 7
9,053
696
8,439
5,655
1,948
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
13
2 / 1 / 15
10,175
783
11,433
14,367
8,775
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
15
11 / 1 / 5
10,981
845
10,984
7,504
2,758
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
4 / 3 / 1
9,013
693
9,338
13,318
4,302
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 10 / 1
7,304
562
2,991
11,264
4,241
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
aloegod
Danzaburou
11
1 / 4 / 3
8,110
624
8,145
13,429
4,818
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
17
Kills
5
5
Deaths
17
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thoth
4
3
1
1.5
W
4
3
7
2.5
L
0
10
1
0.05
W
Cthulhu
2
1
15
9.5
L
Danzaburou
aloegod
Danzaburou
1
4
3
0.63
W
Neith
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,856
Damage
20,474
27,526
Taken
38,011
13,481
Mitigated
13,361
8,834
Healing
4,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
9,338
346
0
2,180
13,318
4,302
0
6,500
6,818
33,531
0
W
8,439
1,902
541
578
5,655
1,948
775
2,902
2,753
28,913
0
L
2,991
837
124
0
11,264
4,241
0
5,609
5,655
22,853
0
W
Cthulhu
11,433
498
263
3,712
14,367
8,775
447
5,736
8,631
26,160
0
L
Danzaburou
aloegod
Danzaburou
8,145
3,319
0
2,287
13,429
4,818
0
7,831
5,598
0
25,960
W
Neith
10,984
4,669
0
3,740
7,504
2,758
2,235
3,695
3,809
0
58,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,209
Gold Earned
24,427
163
Minions Killed
126
0
Camps Cleared
0
724,051
Distance Traveled
613,262
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,013
693
46
4
0
213,615
0
W
Vulcan
9,053
696
39
3
0
237,329
1
L
Ra
7,304
562
37
3
0
183,221
4
W
Cthulhu
10,175
783
26
2
0
261,614
5
L
Danzaburou
8,110
624
43
3
0
216,426
0
W
Neith
10,981
845
98
8
0
225,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role