Player Matchup

Cthulhu
Cthulhu
Connectto
Cthulhu
Level 160
God Stats
57W - 51L
1,555 SR
Queue Stats
1,129W - 1,058L
1,624 Elo+
Solo
Fenrir
Fenrir
Fjorm
Fenrir
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,596 Elo+
Solo
Danzaburou
Danzaburou
Framdir
Danzaburou
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 44L
1,628 Elo+
Solo
Rama
Rama
fireman24
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
jkhazi
Bacchus
Level 159
God Stats
5W - 10L
1,604 SR
Queue Stats
416W - 403L
1,583 Elo+
Solo
Team Averages
Level 141
1,532 SR
1,586 Elo+

VS

Team Averages
Level 145
1,462 SR
1,633 Elo+
Sol
Sol
LordNoctunos
Sol
Level 141
God Stats
3W - 2L
1,363 SR
Queue Stats
169W - 165L
1,636 Elo+
Solo
Xing Tian
Xing Tian
Maliikator
Xing Tian
Level 129
God Stats
12W - 4L
1,583 SR
Queue Stats
271W - 248L
1,599 Elo+
Solo
Thanatos
Thanatos
Storkman101
Thanatos
Level 149
God Stats
1W - 2L
1,131 SR
Queue Stats
153W - 125L
1,673 Elo+
Party 1
Danzaburou
Danzaburou
al6ir
Danzaburou
Level 149
God Stats
7W - 2L
1,500 SR
Queue Stats
292W - 275L
1,645 Elo+
Solo
Artemis
Artemis
steventjes
Artemis
Level 157
God Stats
14W - 4L
1,731 SR
Queue Stats
178W - 159L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Connectto
Cthulhu
6
0 / 2 / 0
4,452
445
2,185
3,878
1,699
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Fjorm
Fenrir
7
0 / 2 / 1
4,642
464
3,187
9,374
3,782
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
Framdir
Danzaburou
9
0 / 4 / 2
5,271
527
5,638
6,644
2,145
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
7
1 / 4 / 0
4,683
468
3,447
5,430
1,105
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
jkhazi
Bacchus
8
1 / 1 / 1
5,184
518
2,936
6,358
2,572
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
6,769
677
5,540
7,126
1,980
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Xing Tian
Maliikator
Xing Tian
9
1 / 1 / 5
5,940
594
2,511
6,944
3,106
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Storkman101
Thanatos
10
4 / 1 / 1
6,712
671
2,856
6,120
1,974
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
al6ir
Danzaburou
11
2 / 0 / 1
6,335
634
4,178
5,836
2,928
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
steventjes
Artemis
11
3 / 0 / 2
6,445
645
5,908
4,031
1,160
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
13
13
Deaths
2
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Connectto
Cthulhu
0
2
0
0
L
Fenrir
Fjorm
Fenrir
0
2
1
0.25
L
Danzaburou
Framdir
Danzaburou
0
4
2
0.25
W
3
0
3
4.5
W
Xing Tian
Maliikator
Xing Tian
1
1
5
3.5
W
Thanatos
Storkman101
Thanatos
4
1
1
4.5
W
Danzaburou
al6ir
Danzaburou
2
0
1
2.5
L
Rama
1
4
0
0.25
L
Bacchus
jkhazi
Bacchus
1
1
1
1.5
W
Artemis
steventjes
Artemis
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,393
Damage
20,993
31,684
Taken
30,057
11,303
Mitigated
11,148
6,697
Healing
21,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Connectto
Cthulhu
2,185
175
0
1,020
3,878
1,699
0
0
3,683
10,778
0
L
Fenrir
Fjorm
Fenrir
3,187
1,325
0
1,606
9,374
3,782
0
2,567
6,807
0
12,622
L
Danzaburou
Framdir
Danzaburou
5,638
2,612
0
1,046
6,644
2,145
0
3,749
2,870
0
32,495
W
5,540
3,333
0
5,970
7,126
1,980
1,060
1,090
6,036
38,329
0
W
Xing Tian
Maliikator
Xing Tian
2,511
469
0
2,377
6,944
3,106
0
507
6,437
11,419
0
W
Thanatos
Storkman101
Thanatos
2,856
899
0
6,499
6,120
1,974
0
727
5,393
0
36,101
W
Danzaburou
al6ir
Danzaburou
4,178
1,859
0
3,276
5,836
2,928
425
2,414
3,122
0
26,481
L
Rama
3,447
2,882
0
1,157
5,430
1,105
0
1,208
4,197
0
20,137
L
Bacchus
jkhazi
Bacchus
2,936
520
0
1,868
6,358
2,572
0
527
5,686
22,648
0
W
Artemis
steventjes
Artemis
5,908
3,021
0
3,269
4,031
1,160
337
83
3,948
0
41,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,232
Gold Earned
32,201
190
Minions Killed
298
0
Camps Cleared
0
790,603
Distance Traveled
929,998
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,452
445
20
2
0
101,876
0
L
Fenrir
4,642
464
17
2
0
201,494
4
L
Danzaburou
5,271
527
65
7
0
168,921
2
W
Sol
6,769
677
83
8
0
167,488
3
W
Xing Tian
5,940
594
10
1
0
204,449
6
W
Thanatos
6,712
671
62
6
0
223,287
3
W
Danzaburou
6,335
634
55
6
0
161,693
2
L
Rama
4,683
468
43
4
0
139,920
2
L
Bacchus
5,184
518
45
5
0
178,392
4
W
Artemis
6,445
645
88
9
0
173,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role