Player Matchup

Mercury
Mercury
Brooklynboy7347
Mercury
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
936 Elo+
Solo
Artemis
Artemis
QuaNTum_blASSter
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cupid
Cupid
RachaelGuest
Cupid
Level 25
God Stats
95W - 127L
1,454 SR
Queue Stats
109W - 149L
1,226 Elo+
Solo
Ares
Ares
TheDannyBoy777
Ares
Level 25
God Stats
0W - 3L
1,651 SR
Queue Stats
19W - 11L
1,292 Elo+
Solo
Chaac
Chaac
hoffdaddie
Chaac
Level 15
God Stats
4W - 6L
1,500 SR
Queue Stats
33W - 35L
1,215 Elo+
Solo
Team Averages
Level 14
1,521 SR
1,234 Elo+

VS

Team Averages
Level 24
1,337 SR
1,243 Elo+
Danzaburou
Danzaburou
BCE Biz
Danzaburou
Level 17
God Stats
3W - 4L
1,143 SR
Queue Stats
42W - 48L
1,282 Elo+
Party 1
Cthulhu
Cthulhu
BCE WeDgE
Cthulhu
Level 21
God Stats
29W - 30L
1,346 SR
Queue Stats
84W - 98L
1,189 Elo+
Party 1
Sol
Sol
ElBrujo63
Sol
Level 30
God Stats
51W - 45L
1,435 SR
Queue Stats
125W - 169L
1,129 Elo+
Solo
Hera
Hera
SaltyThief
Hera
Level 29
God Stats
2W - 4L
1,307 SR
Queue Stats
68W - 65L
1,331 Elo+
Solo
Nemesis
Nemesis
SantiMcganti
Nemesis
Level 25
God Stats
21W - 17L
1,454 SR
Queue Stats
86W - 80L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 12 / 3
6,516
310
1,889
16,362
9,839
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 12 / 1
6,819
325
5,580
14,683
4,896
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 12 / 1
8,774
418
9,714
21,141
7,908
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 8 / 5
9,128
435
4,268
24,986
21,244
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
14
4 / 6 / 4
8,686
414
9,854
24,094
22,644
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BCE Biz
Danzaburou
18
19 / 0 / 11
13,424
639
32,638
10,638
4,507
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
BCE WeDgE
Cthulhu
15
4 / 2 / 18
11,735
559
19,214
17,433
19,789
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 4 / 6
10,220
487
5,842
13,302
7,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
21 / 3 / 4
12,986
618
22,582
13,586
5,621
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
SantiMcganti
Nemesis
17
6 / 3 / 5
12,402
591
9,869
17,282
7,704
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
94
9
Kills
50
50
Deaths
12
14
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BCE Biz
Danzaburou
19
0
11
24.5
W
Cthulhu
BCE WeDgE
Cthulhu
4
2
18
6.5
L
0
12
3
0.13
W
0
4
6
0.75
L
1
12
1
0.13
L
2
12
1
0.21
W
21
3
4
7.67
W
Nemesis
SantiMcganti
Nemesis
6
3
5
2.83
L
2
8
5
0.56
L
Chaac
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,305
Damage
90,145
101,266
Taken
72,241
66,531
Mitigated
45,588
15,957
Healing
25,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BCE Biz
Danzaburou
32,638
23,847
0
6,389
10,638
4,507
3,510
510
10,053
0
77,499
W
Cthulhu
BCE WeDgE
Cthulhu
19,214
1,260
1,425
3,677
17,433
19,789
312
1,201
15,978
38,531
0
L
1,889
1,384
0
511
16,362
9,839
0
7,634
8,728
0
10,868
W
5,842
2,325
0
4,908
13,302
7,967
2,933
61
12,966
49,462
0
L
5,580
4,503
0
1,448
14,683
4,896
0
7,313
7,370
0
20,076
L
9,714
5,888
484
3,548
21,141
7,908
0
8,910
12,231
0
49,804
W
22,582
7,693
288
3,172
13,586
5,621
1,715
1,245
12,091
77,179
0
W
Nemesis
SantiMcganti
Nemesis
9,869
5,303
0
5,682
17,282
7,704
875
1,251
16,006
0
122,299
L
4,268
1,676
0
0
24,986
21,244
232
11,075
13,911
12,202
0
L
Chaac
9,854
2,842
600
9,366
24,094
22,644
219
12,706
11,388
0
35,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,923
Gold Earned
60,767
190
Minions Killed
468
0
Camps Cleared
0
1,375,832
Distance Traveled
1,687,351
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,424
639
82
4
0
350,495
1
W
Cthulhu
11,735
559
56
3
0
388,992
0
L
Mercury
6,516
310
9
0
0
259,348
0
W
Sol
10,220
487
83
4
0
274,246
0
L
Artemis
6,819
325
25
1
0
249,964
3
L
Cupid
8,774
418
98
5
0
267,997
0
W
Hera
12,986
618
126
6
0
312,355
2
W
Nemesis
12,402
591
121
6
0
361,263
1
L
Ares
9,128
435
12
1
0
278,210
0
L
Chaac
8,686
414
46
2
0
320,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role