Player Matchup

Chaac
Chaac
D3C1D3
Chaac
Level 26
God Stats
26W - 30L
1,419 SR
Queue Stats
80W - 62L
1,433 Elo+
Party 1
Merlin
Merlin
FearfulMinion
Merlin
Level 57
God Stats
37W - 39L
1,478 SR
Queue Stats
102W - 107L
1,443 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TurboDiarrhea
Cu Chulainn
Level 29
God Stats
5W - 0L
1,427 SR
Queue Stats
27W - 29L
1,377 Elo+
Party 1
Team Averages
Level 37
1,441 SR
1,417 Elo+

VS

Team Averages
Level 67
1,293 SR
1,347 Elo+
Skadi
Skadi
Bauuz
Skadi
Level 26
God Stats
0W - 9L
1,137 SR
Queue Stats
32W - 86L
1,222 Elo+
Party 2
Fenrir
Fenrir
L1M4D0
Fenrir
Level 24
God Stats
6W - 16L
1,270 SR
Queue Stats
40W - 104L
1,155 Elo+
Party 2
Thoth
Thoth
erthia
Thoth
Level 152
God Stats
2W - 2L
1,471 SR
Queue Stats
115W - 77L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
D3C1D3
Chaac
20
7 / 2 / 15
16,320
653
16,699
24,426
25,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 8 / 11
16,803
672
20,199
16,850
5,658
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
TurboDiarrhea
Cu Chulainn
17
7 / 5 / 12
16,007
640
11,475
14,000
13,685
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Bauuz
Skadi
16
2 / 11 / 9
14,090
564
8,264
22,000
8,174
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
L1M4D0
Fenrir
14
1 / 8 / 8
13,216
529
4,090
13,287
5,111
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
erthia
Thoth
20
12 / 4 / 2
17,477
699
20,103
17,125
10,727
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
34
23
Kills
15
15
Deaths
23
38
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Skadi
Bauuz
Skadi
2
11
9
0.59
W
Chaac
D3C1D3
Chaac
7
2
15
7.25
W
9
8
11
1.81
L
Fenrir
L1M4D0
Fenrir
1
8
8
0.63
W
Cu Chulainn
TurboDiarrhea
Cu Chulainn
7
5
12
2.6
L
Thoth
erthia
Thoth
12
4
2
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,373
Damage
32,457
55,276
Taken
52,412
45,194
Mitigated
24,012
16,230
Healing
6,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Bauuz
Skadi
8,264
3,666
0
1,603
22,000
8,174
781
10,443
11,457
0
49,315
W
Chaac
D3C1D3
Chaac
16,699
1,822
0
13,885
24,426
25,851
1,209
7,618
16,808
862
67,468
W
20,199
933
0
891
16,850
5,658
812
8,881
7,969
122,490
0
L
Fenrir
L1M4D0
Fenrir
4,090
663
0
1,426
13,287
5,111
0
3,724
9,341
0
23,498
W
Cu Chulainn
TurboDiarrhea
Cu Chulainn
11,475
1,644
0
1,454
14,000
13,685
688
3,792
10,208
0
76,158
L
Thoth
erthia
Thoth
20,103
426
0
3,510
17,125
10,727
420
6,904
10,046
127,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,130
Gold Earned
44,783
317
Minions Killed
269
0
Camps Cleared
0
1,360,620
Distance Traveled
1,187,508
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
14,090
564
62
2
0
346,810
4
W
Chaac
16,320
653
66
3
0
451,677
2
W
Merlin
16,803
672
181
7
0
430,979
0
L
Fenrir
13,216
529
25
1
0
412,349
3
W
Cu Chulainn
16,007
640
70
3
0
477,964
5
L
Thoth
17,477
699
182
7
0
428,349
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role