Player Matchup

Apollo
Apollo
InfinytDrago
Apollo
Level 107
God Stats
6W - 2L
1,466 SR
Queue Stats
133W - 145L
1,271 Elo+
Party 1
Sol
Sol
OceanicPine438
Sol
Level 27
God Stats
3W - 3L
994 SR
Queue Stats
49W - 50L
1,234 Elo+
Party 1
Nemesis
Nemesis
SnaggedMetal60
Nemesis
Level 33
God Stats
17W - 13L
1,294 SR
Queue Stats
96W - 104L
1,224 Elo+
Party 1
Team Averages
Level 56
1,251 SR
1,243 Elo+

VS

Team Averages
Level 32
1,187 SR
1,078 Elo+
Merlin
Merlin
Custom Reloadz
Merlin
Level 56
God Stats
0W - 5L
1,040 SR
Queue Stats
84W - 104L
1,120 Elo+
Party 2
Zeus
Zeus
SweatedEnd0
Zeus
Level 26
God Stats
4W - 10L
1,192 SR
Queue Stats
49W - 58L
1,089 Elo+
Party 2
Ymir
Ymir
WuMs LeGaCy
Ymir
Level 13
God Stats
5W - 11L
1,330 SR
Queue Stats
60W - 79L
1,026 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
15 / 7 / 3
13,312
832
19,208
21,903
8,108
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 2 / 11
10,831
677
14,804
14,815
4,631
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
2 / 2 / 2
9,769
611
2,862
13,526
4,885
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 4
11,314
707
12,036
13,464
3,520
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 8 / 6
10,654
666
12,978
11,204
2,465
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 4 / 5
10,003
625
6,111
19,494
14,125
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
18
Kills
11
11
Deaths
18
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
6
4
1.33
W
Apollo
15
7
3
2.36
W
1
2
11
3.25
W
2
2
2
1.5
L
3
8
6
0.75
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,874
Damage
31,125
50,244
Taken
44,162
17,624
Mitigated
20,110
24,979
Healing
3,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,036
1,535
0
41
13,464
3,520
0
4,593
8,871
25,073
0
W
Apollo
19,208
12,674
828
10,696
21,903
8,108
0
13,509
8,394
0
56,402
W
14,804
4,246
759
8,043
14,815
4,631
2,662
10,554
4,261
53,937
0
W
2,862
1,419
477
4,176
13,526
4,885
105
7,475
6,051
0
41,962
L
12,978
1,930
1,025
942
11,204
2,465
0
3,374
7,830
40,255
0
L
6,111
1,146
489
1,233
19,494
14,125
0
6,857
12,637
20,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,912
Gold Earned
31,971
174
Minions Killed
103
0
Camps Cleared
0
771,232
Distance Traveled
753,404
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,314
707
31
2
0
258,213
0
W
Apollo
13,312
832
58
4
0
252,402
0
W
Sol
10,831
677
69
4
0
238,289
0
W
Nemesis
9,769
611
47
3
0
280,541
0
L
Zeus
10,654
666
48
3
0
196,314
5
L
Ymir
10,003
625
24
2
0
298,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role