Player Matchup

Baron Samedi
Baron Samedi
Dragon_Blade_Xx
Baron Samedi
Level 29
God Stats
10W - 6L
1,391 SR
Queue Stats
37W - 62L
1,191 Elo+
Party 1
Jormungandr
Jormungandr
LpHi123
Jormungandr
Level 108
God Stats
5W - 2L
1,441 SR
Queue Stats
60W - 60L
1,266 Elo+
Party 1
Mercury
Mercury
TheBlueAkashi
Mercury
Level 81
God Stats
1W - 0L
1,512 SR
Queue Stats
53W - 92L
1,195 Elo+
Party 1
Team Averages
Level 73
1,448 SR
1,217 Elo+

VS

Team Averages
Level 18
1,592 SR
1,210 Elo+
Cthulhu
Cthulhu
MACCA944
Cthulhu
Level 28
God Stats
6W - 4L
1,625 SR
Queue Stats
139W - 178L
1,273 Elo+
Solo
Zeus
Zeus
azumahogosha
Zeus
Level 20
God Stats
1W - 3L
1,652 SR
Queue Stats
13W - 12L
1,326 Elo+
Solo
Rama
Rama
blerim-amli
Rama
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,031 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dragon_Blade_Xx
Baron Samedi
16
11 / 0 / 5
12,567
698
13,601
8,369
3,870
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
LpHi123
Jormungandr
14
5 / 2 / 8
12,122
673
9,261
17,674
14,851
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mercury
14
2 / 4 / 11
11,078
615
11,051
14,676
5,592
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MACCA944
Cthulhu
15
5 / 6 / 1
11,599
644
12,851
22,859
14,878
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 8 / 2
9,091
505
3,729
8,231
4,388
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 3
9,375
521
6,212
9,087
2,344
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
18
Kills
5
6
Deaths
18
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dragon_Blade_Xx
Baron Samedi
11
0
5
13.5
W
Jormungandr
LpHi123
Jormungandr
5
2
8
4.5
L
Cthulhu
MACCA944
Cthulhu
5
6
1
0.92
W
Mercury
2
4
11
1.88
L
0
8
2
0.13
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,913
Damage
22,792
40,719
Taken
40,177
24,313
Mitigated
21,610
9,856
Healing
4,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dragon_Blade_Xx
Baron Samedi
13,601
914
1,574
1,178
8,369
3,870
72
3,923
4,346
44,141
0
W
Jormungandr
LpHi123
Jormungandr
9,261
3,520
730
2,903
17,674
14,851
18
6,607
10,892
55,164
0
L
Cthulhu
MACCA944
Cthulhu
12,851
870
0
4,107
22,859
14,878
0
13,757
9,102
43,648
0
W
Mercury
11,051
5,139
0
3,471
14,676
5,592
797
5,708
8,843
0
27,630
L
3,729
602
0
176
8,231
4,388
0
4,150
4,081
17,447
0
L
6,212
4,660
123
196
9,087
2,344
0
4,985
4,102
0
27,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,767
Gold Earned
30,065
167
Minions Killed
110
0
Camps Cleared
0
950,437
Distance Traveled
682,769
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,567
698
73
4
0
315,690
2
W
Jormungandr
12,122
673
73
4
0
253,341
0
L
Cthulhu
11,599
644
45
3
0
293,707
0
W
Mercury
11,078
615
21
1
0
381,406
2
L
Zeus
9,091
505
28
2
0
167,165
0
L
Rama
9,375
521
37
2
0
221,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role