Player Matchup

Cthulhu
Cthulhu
Relifax
Cthulhu
Level 4
God Stats
2W - 5L
1,201 SR
Queue Stats
4W - 7L
1,179 Elo+
Party 2
Anubis
Anubis
SchuhUhr4491440
Anubis
Level 7
God Stats
4W - 8L
1,263 SR
Queue Stats
5W - 18L
1,080 Elo+
Party 2
Aphrodite
Aphrodite
exrzy
Aphrodite
Level 17
God Stats
27W - 29L
1,418 SR
Queue Stats
30W - 31L
1,343 Elo+
Solo
Thor
Thor
knuffel_007
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,651 Elo+
Party 2
King Arthur
King Arthur
sykotik6
King Arthur
Level 7
God Stats
0W - 2L
1,247 SR
Queue Stats
6W - 9L
1,344 Elo+
Solo
Team Averages
Level 8
1,326 SR
1,319 Elo+

VS

Team Averages
Level 20
1,459 SR
1,347 Elo+
Fenrir
Fenrir
Why Chance
Fenrir
Level 18
God Stats
14W - 15L
1,522 SR
Queue Stats
24W - 27L
1,345 Elo+
Party 1
Nemesis
Nemesis
Winemiller
Nemesis
Level 20
God Stats
15W - 9L
1,321 SR
Queue Stats
31W - 30L
1,351 Elo+
Party 1
Kuzenbo
Kuzenbo
derdutder
Kuzenbo
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,325 Elo+
Solo
Izanami
Izanami
smockesibot
Izanami
Level 26
God Stats
9W - 4L
1,503 SR
Queue Stats
11W - 8L
1,383 Elo+
Solo
Merlin
Merlin
xXTTV-TrashCan
Merlin
Level 26
God Stats
8W - 2L
1,447 SR
Queue Stats
27W - 21L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Relifax
Cthulhu
16
0 / 9 / 4
9,589
872
9,486
26,053
18,153
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 12 / 3
10,596
963
16,846
19,227
8,403
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
exrzy
Aphrodite
17
2 / 4 / 3
10,843
986
9,131
17,561
8,359
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
0 / 11 / 4
10,436
949
6,131
18,643
6,751
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
sykotik6
King Arthur
16
2 / 15 / 2
10,605
964
10,624
29,436
30,197
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

0

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Why Chance
Fenrir
19
15 / 0 / 17
12,308
1,119
14,145
11,022
10,225
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Winemiller
Nemesis
20
12 / 2 / 23
13,246
1,204
25,214
15,958
5,870
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
derdutder
Kuzenbo
18
2 / 2 / 26
11,335
1,030
7,300
12,801
16,881
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
smockesibot
Izanami
20
17 / 1 / 23
13,767
1,252
35,358
11,173
4,222
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
5 / 1 / 29
11,621
1,056
19,279
7,247
2,917
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
169
6
Kills
51
51
Deaths
6
16
Assists
118
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Relifax
Cthulhu
0
9
4
0.22
L
2
12
3
0.29
W
Fenrir
Why Chance
Fenrir
15
0
17
23.5
W
Nemesis
Winemiller
Nemesis
12
2
23
11.75
W
Kuzenbo
derdutder
Kuzenbo
2
2
26
7.5
L
Aphrodite
exrzy
Aphrodite
2
4
3
0.88
L
0
11
4
0.18
W
Izanami
smockesibot
Izanami
17
1
23
28.5
L
King Arthur
sykotik6
King Arthur
2
15
2
0.2
W
5
1
29
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,218
Damage
101,296
110,920
Taken
58,201
71,863
Mitigated
40,115
13,407
Healing
12,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Relifax
Cthulhu
9,486
494
0
0
26,053
18,153
0
4,167
21,861
20,102
0
L
16,846
1,766
0
1,647
19,227
8,403
0
6,369
12,758
43,611
0
W
Fenrir
Why Chance
Fenrir
14,145
4,338
0
2,432
11,022
10,225
0
5,092
5,630
0
21,822
W
Nemesis
Winemiller
Nemesis
25,214
17,281
0
4,780
15,958
5,870
0
10,646
5,162
0
48,273
W
Kuzenbo
derdutder
Kuzenbo
7,300
3,011
957
312
12,801
16,881
0
8,717
3,955
13,598
0
L
Aphrodite
exrzy
Aphrodite
9,131
286
4,519
6,566
17,561
8,359
0
4,087
13,399
37,154
0
L
6,131
1,231
0
0
18,643
6,751
0
4,370
14,168
0
26,327
W
Izanami
smockesibot
Izanami
35,358
29,109
0
1,669
11,173
4,222
0
7,021
3,977
0
56,003
L
King Arthur
sykotik6
King Arthur
10,624
1,039
0
675
29,436
30,197
0
7,586
21,534
0
28,860
W
19,279
1,198
1,348
1,136
7,247
2,917
0
3,987
2,995
31,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,069
Gold Earned
62,277
210
Minions Killed
172
5
Camps Cleared
3
933,387
Distance Traveled
1,021,725
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,589
872
23
2
0
198,463
0
L
Anubis
10,596
963
47
4
1
159,040
0
W
Fenrir
12,308
1,119
24
2
1
223,305
2
W
Nemesis
13,246
1,204
50
5
0
239,145
0
W
Kuzenbo
11,335
1,030
8
1
0
173,406
1
L
Aphrodite
10,843
986
64
6
1
208,332
0
L
Thor
10,436
949
46
4
3
170,479
0
W
Izanami
13,767
1,252
62
6
1
175,363
0
L
King Arthur
10,605
964
30
3
0
197,073
1
W
Merlin
11,621
1,056
28
3
1
210,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role