Player Matchup

Izanami
Izanami
Raven2017
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,172 Elo+
Solo
Cthulhu
Cthulhu
anibishy
Cthulhu
Level 27
God Stats
3W - 5L
1,574 SR
Queue Stats
45W - 24L
1,540 Elo+
Solo
Nemesis
Nemesis
grimreaper51
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,260 Elo+
Solo
Team Averages
Level 14
1,525 SR
1,324 Elo+

VS

Team Averages
Level 44
1,547 SR
1,422 Elo+
Kukulkan
Kukulkan
Haz751
Kukulkan
Level 29
God Stats
59W - 47L
1,639 SR
Queue Stats
80W - 78L
1,462 Elo+
Solo
Odin
Odin
Those Penguins
Odin
Level 89
God Stats
3W - 2L
1,263 SR
Queue Stats
40W - 31L
1,374 Elo+
Party 1
Cthulhu
Cthulhu
mattier
Cthulhu
Level 14
God Stats
5W - 5L
1,739 SR
Queue Stats
56W - 31L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Raven2017
Izanami
14
0 / 18 / 1
11,756
511
3,380
22,271
7,634
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
anibishy
Cthulhu
19
9 / 9 / 0
16,798
730
22,110
30,774
38,979
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nemesis
grimreaper51
Nemesis
15
0 / 18 / 1
11,994
521
3,362
22,819
8,450
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Haz751
Kukulkan
18
12 / 7 / 19
16,428
714
19,096
15,149
5,598
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
19 / 3 / 17
18,294
795
16,698
16,628
13,671
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
mattier
Cthulhu
20
14 / 0 / 30
17,308
753
24,891
19,684
17,503
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
111
9
Kills
45
45
Deaths
10
2
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Haz751
Kukulkan
12
7
19
3.07
L
Izanami
Raven2017
Izanami
0
18
1
0.03
W
19
3
17
9.17
L
Cthulhu
anibishy
Cthulhu
9
9
0
1
L
Nemesis
grimreaper51
Nemesis
0
18
1
0.03
W
Cthulhu
mattier
Cthulhu
14
0
30
29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,852
Damage
60,685
75,864
Taken
51,461
55,063
Mitigated
36,772
5,053
Healing
16,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Haz751
Kukulkan
19,096
1,315
0
2,123
15,149
5,598
1,021
11,636
3,513
65,595
0
L
Izanami
Raven2017
Izanami
3,380
2,643
0
865
22,271
7,634
19
13,059
8,862
0
38,079
W
16,698
6,595
0
4,272
16,628
13,671
389
6,348
10,280
184
102,963
L
Cthulhu
anibishy
Cthulhu
22,110
1,593
492
1,865
30,774
38,979
0
15,281
14,593
60,274
0
L
Nemesis
grimreaper51
Nemesis
3,362
926
0
1,831
22,819
8,450
0
14,778
7,616
0
43,775
W
Cthulhu
mattier
Cthulhu
24,891
2,497
1,014
8,958
19,684
17,503
382
6,590
13,094
58,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,548
Gold Earned
52,030
163
Minions Killed
240
0
Camps Cleared
0
888,381
Distance Traveled
1,276,043
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
16,428
714
97
4
0
378,329
0
L
Izanami
11,756
511
51
2
0
219,872
4
W
Odin
18,294
795
85
4
0
421,579
0
L
Cthulhu
16,798
730
48
2
0
374,127
1
L
Nemesis
11,994
521
64
3
0
294,382
4
W
Cthulhu
17,308
753
58
3
0
476,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role