Player Matchup

Hel
Hel
HealinGoblin
Hel
Level 18
God Stats
1W - 0L
1,678 SR
Queue Stats
6W - 11L
1,242 Elo+
Party 1
Cthulhu
Cthulhu
OctopiArmy
Cthulhu
Level 25
God Stats
1W - 2L
1,446 SR
Queue Stats
12W - 21L
1,148 Elo+
Party 1
Merlin
Merlin
Squidxs
Merlin
Level 29
God Stats
5W - 5L
1,559 SR
Queue Stats
7W - 7L
1,326 Elo+
Solo
Team Averages
Level 24
1,561 SR
1,238 Elo+

VS

Team Averages
Level 18
1,314 SR
1,227 Elo+
Ymir
Ymir
FloKed-IllI
Ymir
Level 27
God Stats
0W - 2L
1,400 SR
Queue Stats
14W - 20L
1,153 Elo+
Solo
Hel
Hel
Lixy187
Hel
Level 10
God Stats
0W - 1L
1,140 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
scepticflesh
Medusa
Level 17
God Stats
0W - 2L
1,404 SR
Queue Stats
1W - 10L
1,029 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 4
14,629
522
5,952
20,294
18,535
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
OctopiArmy
Cthulhu
19
2 / 7 / 5
16,800
600
17,075
23,837
28,159
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Squidxs
Merlin
20
4 / 0 / 4
17,188
614
24,208
13,272
6,520
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 9
16,681
596
19,169
35,334
56,365
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hel
13
0 / 5 / 5
13,272
474
589
10,458
3,967
Medusa
20
9 / 2 / 5
17,459
624
24,221
21,344
8,999
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
7
Kills
17
17
Deaths
9
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
8
2
9
6.25
W
1
10
4
0.3
L
Hel
0
5
5
0.5
W
Cthulhu
OctopiArmy
Cthulhu
2
7
5
0.64
W
Merlin
Squidxs
Merlin
4
0
4
6
L
Medusa
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,235
Damage
43,979
57,403
Taken
67,136
53,214
Mitigated
69,331
15,122
Healing
13,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,169
3,077
974
1,716
35,334
56,365
204
26,953
8,381
62,826
0
W
5,952
853
6,750
6,005
20,294
18,535
523
9,026
11,268
26,995
0
L
Hel
589
115
733
1,856
10,458
3,967
0
6,822
3,636
19,866
0
W
Cthulhu
OctopiArmy
Cthulhu
17,075
421
697
1,217
23,837
28,159
966
7,957
15,880
83,360
0
W
Merlin
Squidxs
Merlin
24,208
1,560
0
453
13,272
6,520
1,235
4,434
8,838
147,909
0
L
Medusa
24,221
10,357
0
8,011
21,344
8,999
1,201
13,840
7,504
0
152,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,617
Gold Earned
47,412
294
Minions Killed
238
0
Camps Cleared
0
1,428,216
Distance Traveled
1,153,237
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
16,681
596
66
2
0
498,387
2
W
Hel
14,629
522
33
1
0
399,401
0
L
Hel
13,272
474
14
1
0
195,497
0
W
Cthulhu
16,800
600
83
3
0
477,141
3
W
Merlin
17,188
614
178
6
0
551,674
3
L
Medusa
17,459
624
158
6
0
459,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role