Player Matchup

Neith
Neith
Boomlook
Neith
Level 11
God Stats
5W - 6L
1,398 SR
Queue Stats
23W - 24L
1,204 Elo+
Party 2
Discordia
Discordia
bombagood
Discordia
Level 109
God Stats
3W - 2L
1,889 SR
Queue Stats
118W - 124L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
oxyla
Cthulhu
Level 13
God Stats
6W - 2L
1,552 SR
Queue Stats
24W - 25L
1,228 Elo+
Solo
Team Averages
Level 44
1,613 SR
1,305 Elo+

VS

Team Averages
Level 27
1,494 SR
1,330 Elo+
Kukulkan
Kukulkan
NisseHømHøm
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,156 Elo+
Party 1
Hercules
Hercules
Pølsemanden123
Hercules
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,444 Elo+
Party 1
Loki
Loki
vfb06
Loki
Level 26
God Stats
0W - 1L
1,483 SR
Queue Stats
2W - 5L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Boomlook
Neith
12
8 / 3 / 13
9,770
752
11,581
9,942
3,451
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
bombagood
Discordia
14
14 / 0 / 13
11,241
865
13,572
7,018
2,663
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
oxyla
Cthulhu
12
5 / 4 / 18
10,336
795
6,468
15,450
15,483
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
NisseHømHøm
Kukulkan
11
2 / 7 / 2
8,268
636
6,792
9,990
3,437
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
10
0 / 9 / 6
7,698
592
4,402
13,389
5,495
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
vfb06
Loki
11
4 / 11 / 1
8,701
669
3,797
16,299
5,395
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
15
27
Kills
6
7
Deaths
27
44
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
Boomlook
Neith
8
3
13
4.83
L
Kukulkan
NisseHømHøm
Kukulkan
2
7
2
0.43
L
Hercules
0
9
6
0.33
W
Discordia
bombagood
Discordia
14
0
13
20.5
W
Cthulhu
oxyla
Cthulhu
5
4
18
3.5
L
Loki
vfb06
Loki
4
11
1
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,621
Damage
14,991
32,410
Taken
39,678
21,597
Mitigated
14,327
7,299
Healing
2,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Boomlook
Neith
11,581
3,133
681
2,054
9,942
3,451
1,918
2,405
7,537
0
29,772
L
Kukulkan
NisseHømHøm
Kukulkan
6,792
539
0
830
9,990
3,437
72
5,680
4,310
22,352
0
L
Hercules
4,402
1,526
0
1,210
13,389
5,495
0
6,760
6,629
0
17,525
W
Discordia
bombagood
Discordia
13,572
735
1,635
1,248
7,018
2,663
1,201
821
6,197
37,557
0
W
Cthulhu
oxyla
Cthulhu
6,468
821
999
682
15,450
15,483
56
3,602
11,848
20,118
0
L
Loki
vfb06
Loki
3,797
1,059
246
711
16,299
5,395
46
7,600
8,699
0
14,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,347
Gold Earned
24,667
109
Minions Killed
70
0
Camps Cleared
0
669,074
Distance Traveled
607,207
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,770
752
36
3
0
207,714
0
L
Kukulkan
8,268
636
33
3
0
197,362
0
L
Hercules
7,698
592
19
1
0
191,217
0
W
Discordia
11,241
865
51
4
0
232,725
2
W
Cthulhu
10,336
795
22
2
0
228,635
2
L
Loki
8,701
669
18
1
0
218,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role