Player Matchup

Cthulhu
Cthulhu
CinnamonCap8645
Cthulhu
Level 28
God Stats
9W - 3L
1,646 SR
Queue Stats
106W - 114L
1,374 Elo+
Solo
Apollo
Apollo
Ding42
Apollo
Level 26
God Stats
4W - 2L
1,716 SR
Queue Stats
57W - 53L
1,407 Elo+
Solo
Hel
Hel
Meerschwein123
Hel
Level 17
God Stats
2W - 1L
1,332 SR
Queue Stats
8W - 2L
1,629 Elo+
Solo
Ra
Ra
XxEUSKALJOKERxX
Ra
Level 8
God Stats
1W - 1L
1,682 SR
Queue Stats
1W - 3L
961 Elo+
Solo
Fenrir
Fenrir
mrivas943
Fenrir
Level 28
God Stats
11W - 14L
1,500 SR
Queue Stats
96W - 79L
1,431 Elo+
Solo
Team Averages
Level 21
1,575 SR
1,361 Elo+

VS

Team Averages
Level 10
1,513 SR
1,387 Elo+
Neith
Neith
AlbertoDergan
Neith
Level 3
God Stats
3W - 5L
1,343 SR
Queue Stats
4W - 5L
1,520 Elo+
Solo
Kukulkan
Kukulkan
GSLX
Kukulkan
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,318 Elo+
Solo
Chang'e
Chang'e
SmartSystem7
Chang'e
Level 29
God Stats
6W - 6L
1,723 SR
Queue Stats
104W - 108L
1,375 Elo+
Solo
Nemesis
Nemesis
alcaudon2
Nemesis
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 53L
1,549 Elo+
Solo
Bellona
Bellona
espadasnegras
Bellona
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 21L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 9
13,488
562
14,787
18,035
19,046
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
Ding42
Apollo
20
14 / 2 / 6
14,126
589
24,800
14,870
7,087
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

3
0 / 0 / 0
5,721
238
0
0
0
16
5 / 13 / 5
12,029
501
5,914
13,861
5,722
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
mrivas943
Fenrir
20
33 / 0 / 4
16,450
685
29,265
24,079
12,637
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 17 / 0
7,691
320
4,210
15,981
3,168
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
GSLX
Kukulkan
13
3 / 16 / 1
8,787
366
6,286
16,635
4,958
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
SmartSystem7
Chang'e
16
2 / 6 / 1
9,649
402
10,790
20,189
9,114
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
alcaudon2
Nemesis
11
0 / 10 / 0
7,392
308
5,111
19,154
5,630
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
15
3 / 13 / 0
9,715
405
8,624
22,426
17,428
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
11
59
Kills
9
15
Deaths
62
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
17
0
0.06
W
7
0
9
11.5
W
Apollo
Ding42
Apollo
14
2
6
8.5
L
Kukulkan
GSLX
Kukulkan
3
16
1
0.22
W
0
0
0
0
L
Chang'e
SmartSystem7
Chang'e
2
6
1
0.42
W
5
13
5
0.58
L
Nemesis
alcaudon2
Nemesis
0
10
0
0
L
Bellona
3
13
0
0.23
W
Fenrir
mrivas943
Fenrir
33
0
4
35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,766
Damage
35,021
70,845
Taken
94,385
44,492
Mitigated
40,298
28,232
Healing
10,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,210
4,018
0
0
15,981
3,168
62
3,713
12,268
0
18,559
W
14,787
1,410
432
6,404
18,035
19,046
1,045
4,243
13,792
68,595
0
W
Apollo
Ding42
Apollo
24,800
18,855
0
7,062
14,870
7,087
7,814
5,077
9,793
0
109,368
L
Kukulkan
GSLX
Kukulkan
6,286
1,739
0
0
16,635
4,958
838
1,847
14,788
33,992
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
SmartSystem7
Chang'e
10,790
1,112
1,133
7,796
20,189
9,114
310
5,726
14,463
70,361
0
W
5,914
1,401
123
151
13,861
5,722
2,049
2,985
10,876
52,137
0
L
Nemesis
alcaudon2
Nemesis
5,111
2,078
0
1,076
19,154
5,630
50
6,081
13,073
0
28,254
L
Bellona
8,624
2,605
0
802
22,426
17,428
2,113
3,334
19,092
0
50,071
W
Fenrir
mrivas943
Fenrir
29,265
12,515
0
14,060
24,079
12,637
2,374
4,947
19,132
0
145,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,814
Gold Earned
43,234
522
Minions Killed
315
0
Camps Cleared
0
1,687,777
Distance Traveled
1,764,826
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,691
320
34
1
0
272,571
2
W
Cthulhu
13,488
562
91
4
0
485,041
7
W
Apollo
14,126
589
173
7
0
429,784
0
L
Kukulkan
8,787
366
55
2
0
306,860
2
W
Hel
5,721
238
0
0
0
0
0
L
Chang'e
9,649
402
110
5
0
407,759
2
W
Ra
12,029
501
95
4
0
297,743
2
L
Nemesis
7,392
308
26
1
0
415,788
0
L
Bellona
9,715
405
90
4
0
361,848
0
W
Fenrir
16,450
685
163
7
0
475,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role