Player Matchup

Geb
Geb
BlaiseMull
Geb
Level 62
God Stats
7W - 10L
1,543 SR
Queue Stats
57W - 58L
1,375 Elo+
Party 1
Bakasura
Bakasura
RANDOM1013
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 76L
1,328 Elo+
Solo
Bacchus
Bacchus
SIowerr
Bacchus
Level 28
God Stats
5W - 7L
1,444 SR
Queue Stats
44W - 48L
1,263 Elo+
Party 1
Team Averages
Level 39
1,496 SR
1,322 Elo+

VS

Team Averages
Level 31
1,639 SR
1,215 Elo+
Chang'e
Chang'e
Boiskiz
Chang'e
Level 64
God Stats
7W - 6L
1,606 SR
Queue Stats
344W - 343L
1,373 Elo+
Party 2
Fenrir
Fenrir
CSMENG1
Fenrir
Level 7
God Stats
1W - 1L
1,811 SR
Queue Stats
1W - 5L
1,106 Elo+
Solo
Hachiman
Hachiman
Emiyah980
Hachiman
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 53L
1,165 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 8
14,127
642
10,611
34,223
43,256
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bakasura
RANDOM1013
Bakasura
15
3 / 5 / 3
12,913
587
6,809
21,690
13,265
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
SIowerr
Bacchus
17
6 / 3 / 1
13,673
622
13,976
16,155
11,977
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Boiskiz
Chang'e
20
8 / 1 / 1
14,173
644
28,364
19,180
8,113
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
CSMENG1
Fenrir
9
0 / 4 / 2
10,810
491
4,669
8,318
2,858
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Emiyah980
Hachiman
17
1 / 4 / 5
12,737
579
13,705
14,495
5,592
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
9
Kills
9
9
Deaths
9
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
8
4
W
Chang'e
Boiskiz
Chang'e
8
1
1
8.5
W
Fenrir
CSMENG1
Fenrir
0
4
2
0.25
W
Hachiman
Emiyah980
Hachiman
1
4
5
0.88
L
Bakasura
RANDOM1013
Bakasura
3
5
3
0.9
L
Bacchus
SIowerr
Bacchus
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,396
Damage
46,738
72,068
Taken
41,993
68,498
Mitigated
16,563
20,320
Healing
20,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,611
696
1,085
11,021
34,223
43,256
612
11,759
22,464
49,171
0
W
Chang'e
Boiskiz
Chang'e
28,364
1,828
4,134
11,614
19,180
8,113
867
11,086
7,786
98,062
0
W
Fenrir
CSMENG1
Fenrir
4,669
1,008
0
1,044
8,318
2,858
0
3,504
4,664
0
16,954
W
Hachiman
Emiyah980
Hachiman
13,705
8,354
1,172
2,206
14,495
5,592
1,776
10,041
4,249
0
50,003
L
Bakasura
RANDOM1013
Bakasura
6,809
5,134
0
8,090
21,690
13,265
511
9,679
12,011
0
58,555
L
Bacchus
SIowerr
Bacchus
13,976
839
0
124
16,155
11,977
571
7,144
9,011
48,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,713
Gold Earned
37,720
188
Minions Killed
215
0
Camps Cleared
0
1,256,839
Distance Traveled
853,496
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
14,127
642
32
1
0
401,276
0
W
Chang'e
14,173
644
130
6
0
369,454
3
W
Fenrir
10,810
491
26
1
0
163,726
0
W
Hachiman
12,737
579
59
3
0
320,316
3
L
Bakasura
12,913
587
95
4
0
427,400
1
L
Bacchus
13,673
622
61
3
0
428,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role