Player Matchup

Fenrir
Fenrir
AkaEmlor
Fenrir
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 12L
1,373 Elo+
Party 2
Ra
Ra
MKLPZT
Ra
Level 5
God Stats
3W - 9L
1,500 SR
Queue Stats
105W - 112L
1,500 Elo+
Solo
Cthulhu
Cthulhu
adrianrpg
Cthulhu
Level 67
God Stats
0W - 1L
1,265 SR
Queue Stats
8W - 9L
1,429 Elo+
Party 2
Team Averages
Level 28
1,422 SR
1,434 Elo+

VS

Team Averages
Level 39
1,632 SR
1,343 Elo+
Artemis
Artemis
Cruztiano
Artemis
Level 23
God Stats
70W - 47L
1,542 SR
Queue Stats
222W - 236L
1,358 Elo+
Party 1
Zeus
Zeus
Escobar-010
Zeus
Level 67
God Stats
10W - 17L
1,835 SR
Queue Stats
288W - 313L
1,352 Elo+
Party 1
Chaac
Chaac
tartarus19
Chaac
Level 27
God Stats
46W - 40L
1,518 SR
Queue Stats
117W - 134L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AkaEmlor
Fenrir
17
7 / 6 / 4
15,074
628
11,436
22,319
10,563
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
18
4 / 4 / 9
14,347
598
7,588
16,511
13,210
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
adrianrpg
Cthulhu
17
3 / 2 / 11
13,932
581
24,367
30,033
41,157
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cruztiano
Artemis
19
6 / 6 / 2
15,376
641
18,293
15,150
5,336
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 6 / 8
14,517
605
22,249
16,210
5,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
18
3 / 2 / 9
14,526
605
15,436
28,847
20,757
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
31
14
Kills
12
12
Deaths
14
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AkaEmlor
Fenrir
7
6
4
1.5
W
Artemis
Cruztiano
Artemis
6
6
2
1.17
W
3
6
8
1.17
L
Ra
4
4
9
2.13
L
Cthulhu
adrianrpg
Cthulhu
3
2
11
4.25
W
Chaac
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,391
Damage
55,978
68,863
Taken
60,207
64,930
Mitigated
31,454
19,497
Healing
22,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AkaEmlor
Fenrir
11,436
3,688
0
4,960
22,319
10,563
1,628
8,018
14,301
0
34,624
W
Artemis
Cruztiano
Artemis
18,293
12,361
1,633
2,415
15,150
5,336
2,464
8,673
5,977
0
79,492
W
22,249
551
636
1,740
16,210
5,361
1,010
8,405
7,380
100,290
0
L
Ra
7,588
662
3,675
3,560
16,511
13,210
1,149
7,657
8,854
56,062
0
L
Cthulhu
adrianrpg
Cthulhu
24,367
1,666
2,568
4,734
30,033
41,157
375
6,660
23,373
69,450
0
W
Chaac
15,436
1,707
991
15,032
28,847
20,757
376
13,270
14,827
0
59,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,353
Gold Earned
44,419
202
Minions Killed
251
0
Camps Cleared
0
1,231,867
Distance Traveled
1,280,007
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
15,074
628
58
2
0
408,403
1
W
Artemis
15,376
641
80
3
0
389,452
6
W
Zeus
14,517
605
114
5
0
415,976
3
L
Ra
14,347
598
85
4
0
387,806
0
L
Cthulhu
13,932
581
59
2
0
435,658
4
W
Chaac
14,526
605
57
2
0
474,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role