Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
KoroneCH
Thor
Level 126
God Stats
2W - 0L
1,667 SR
Queue Stats
82W - 59L
1,600 Elo+
Party 1
Chaac
Chaac
Xxawelo502xX
Chaac
Level 68
God Stats
5W - 2L
1,540 SR
Queue Stats
188W - 222L
1,328 Elo+
Party 1
Ullr
Ullr
lokertl
Ullr
Level 160
God Stats
3W - 12L
1,481 SR
Queue Stats
184W - 167L
1,592 Elo+
Party 1
Ymir
Ymir
thanato753
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 125
1,538 SR
1,504 Elo+

VS

Team Averages
Level 82
1,463 SR
1,442 Elo+
Fenrir
Fenrir
Hazzler2001
Fenrir
Level 66
God Stats
33W - 31L
1,391 SR
Queue Stats
344W - 385L
1,488 Elo+
Solo
Rama
Rama
Ignorantnetsfan
Rama
Level 62
God Stats
1W - 4L
1,489 SR
Queue Stats
265W - 301L
1,387 Elo+
Solo
Khepri
Khepri
Ispartans
Khepri
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,513 Elo+
Solo
Hera
Hera
TheAxe73
Hera
Level 56
God Stats
27W - 31L
1,436 SR
Queue Stats
368W - 439L
1,323 Elo+
Solo
Achilles
Achilles
theCJ76
Achilles
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 0 / 3
3,827
765
1,755
1,850
373
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thor
6
1 / 0 / 0
3,957
791
675
3,291
830
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 0
3,651
730
355
1,000
534
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Boots

Boots

+6%
Movement Speed

Ullr
lokertl
Ullr
7
2 / 0 / 0
4,197
839
2,109
1,711
424
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
3 / 1 / 0
4,014
803
1,044
2,623
1,185
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
0 / 2 / 1
3,276
655
642
4,802
1,218
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 4 / 0
2,866
573
1,011
4,172
882
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Khepri
Ispartans
Khepri
2
0 / 0 / 0
2,597
519
148
385
162
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
1
0 / 0 / 0
975
195
0
0
0
Achilles
theCJ76
Achilles
1
0 / 0 / 0
975
195
0
0
0

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
6
Kills
0
1
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
3
1.5
L
Fenrir
0
2
1
0.25
L
0
4
0
0
L
Khepri
Ispartans
Khepri
0
0
0
0
W
Thor
1
0
0
1
L
Hera
0
0
0
0
W
0
0
0
0
W
Ullr
lokertl
Ullr
2
0
0
2
W
3
1
0
3
L
Achilles
theCJ76
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,938
Damage
1,801
10,475
Taken
9,359
3,346
Mitigated
2,262
3,672
Healing
2,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,755
155
0
648
1,850
373
475
148
1,702
14,597
0
L
Fenrir
642
50
0
1,863
4,802
1,218
0
0
4,777
0
8,031
L
1,011
949
0
1,058
4,172
882
0
2,665
1,507
0
8,438
L
Khepri
Ispartans
Khepri
148
0
0
0
385
162
0
134
251
490
0
W
Thor
675
110
0
1,413
3,291
830
0
0
3,291
0
17,327
L
Hera
0
0
0
0
0
0
0
0
0
0
0
W
355
138
0
506
1,000
534
23
0
1,000
0
9,819
W
Ullr
lokertl
Ullr
2,109
1,106
0
551
1,711
424
1,430
0
1,711
0
17,262
W
1,044
570
0
554
2,623
1,185
164
0
2,623
8,042
0
L
Achilles
theCJ76
Achilles
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,646
Gold Earned
10,689
153
Minions Killed
33
0
Camps Cleared
0
503,280
Distance Traveled
223,122
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,827
765
27
5
0
97,290
2
L
Fenrir
3,276
655
16
3
0
100,448
0
L
Rama
2,866
573
15
3
0
90,799
1
L
Khepri
2,597
519
2
0
0
31,875
1
W
Thor
3,957
791
40
8
0
115,394
0
L
Hera
975
195
0
0
0
0
0
W
Chaac
3,651
730
29
6
0
98,897
0
W
Ullr
4,197
839
42
8
0
85,922
0
W
Ymir
4,014
803
15
3
0
105,777
0
L
Achilles
975
195
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role