Player Matchup

Cthulhu
Cthulhu
Gadeia
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,686 Elo+
Party 1
Zeus
Zeus
Kand BR
Zeus
Level 65
God Stats
43W - 40L
1,476 SR
Queue Stats
264W - 339L
1,390 Elo+
Solo
Baron Samedi
Baron Samedi
NekuDemon
Baron Samedi
Level 144
God Stats
5W - 6L
1,411 SR
Queue Stats
48W - 52L
1,485 Elo+
Party 1
Fenrir
Fenrir
PURPLEKILL
Fenrir
Level 43
God Stats
2W - 0L
1,304 SR
Queue Stats
22W - 16L
1,576 Elo+
Party 1
Heimdallr
Heimdallr
iRec0very_cl
Heimdallr
Level 60
God Stats
2W - 1L
1,322 SR
Queue Stats
31W - 48L
1,291 Elo+
Solo
Team Averages
Level 63
1,403 SR
1,486 Elo+

VS

Team Averages
Level 78
1,532 SR
1,447 Elo+
Ra
Ra
Adelbras
Ra
Level 62
God Stats
36W - 34L
1,584 SR
Queue Stats
72W - 73L
1,501 Elo+
Solo
Merlin
Merlin
GodOfColossus
Merlin
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,345 Elo+
Solo
Horus
Horus
Ikedashi
Horus
Level 105
God Stats
19W - 14L
1,574 SR
Queue Stats
212W - 225L
1,487 Elo+
Solo
Janus
Janus
RRManwe
Janus
Level 100
God Stats
8W - 15L
1,380 SR
Queue Stats
231W - 273L
1,395 Elo+
Solo
Neith
Neith
Thiagoskill
Neith
Level 45
God Stats
3W - 2L
1,624 SR
Queue Stats
12W - 12L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gadeia
Cthulhu
20
8 / 4 / 17
14,101
1,007
11,758
19,709
22,053
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Zeus
Kand BR
Zeus
20
10 / 2 / 16
15,184
1,085
27,791
8,339
2,945
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
NekuDemon
Baron Samedi
19
8 / 6 / 11
14,406
1,029
17,927
17,983
8,467
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
PURPLEKILL
Fenrir
20
4 / 4 / 18
13,260
947
11,463
14,589
7,206
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
iRec0very_cl
Heimdallr
20
3 / 2 / 17
13,621
973
18,847
14,404
6,152
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

143

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 4
12,312
879
7,160
6,927
2,593
16
1 / 4 / 3
10,998
786
1,948
5,406
2,062
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Ikedashi
Horus
20
5 / 9 / 9
14,478
1,034
21,948
34,527
24,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
RRManwe
Janus
20
3 / 8 / 7
13,958
997
16,426
22,339
7,362
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 9 / 4
13,965
998
23,891
22,591
8,291
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
45
33
Kills
18
18
Deaths
33
79
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
Cthulhu
Gadeia
Cthulhu
8
4
17
4.13
L
1
4
3
0.63
L
Horus
Ikedashi
Horus
5
9
9
1.06
W
Zeus
Kand BR
Zeus
10
2
16
9
W
Baron Samedi
NekuDemon
Baron Samedi
8
6
11
2.25
W
Fenrir
PURPLEKILL
Fenrir
4
4
18
3.25
L
Janus
RRManwe
Janus
3
8
7
0.81
L
6
9
4
0.89
W
Heimdallr
iRec0very_cl
Heimdallr
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,786
Damage
71,373
75,024
Taken
91,790
46,823
Mitigated
44,765
11,552
Healing
11,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,160
519
449
641
6,927
2,593
0
3,362
3,565
28,134
0
W
Cthulhu
Gadeia
Cthulhu
11,758
515
0
0
19,709
22,053
0
6,015
13,694
23,811
0
L
1,948
183
0
0
5,406
2,062
0
4,665
741
13,211
0
L
Horus
Ikedashi
Horus
21,948
11,426
1,623
3,731
34,527
24,457
0
17,278
17,246
0
32,477
W
Zeus
Kand BR
Zeus
27,791
1,467
0
883
8,339
2,945
0
2,239
6,100
46,336
0
W
Baron Samedi
NekuDemon
Baron Samedi
17,927
639
2,384
4,173
17,983
8,467
0
6,741
11,242
57,623
0
W
Fenrir
PURPLEKILL
Fenrir
11,463
3,511
0
977
14,589
7,206
0
6,746
7,843
0
19,092
L
Janus
RRManwe
Janus
16,426
474
0
3,898
22,339
7,362
0
17,265
5,074
60,523
0
L
23,891
11,748
0
1,634
22,591
8,291
0
14,906
7,685
0
54,846
W
Heimdallr
iRec0very_cl
Heimdallr
18,847
7,734
0
3,135
14,404
6,152
0
3,793
10,611
0
55,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,572
Gold Earned
65,711
276
Minions Killed
264
5
Camps Cleared
9
1,291,686
Distance Traveled
1,139,318
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,312
879
57
4
1
187,301
5
W
Cthulhu
14,101
1,007
37
3
2
248,181
2
L
Merlin
10,998
786
24
2
1
104,986
2
L
Horus
14,478
1,034
14
1
5
346,650
1
W
Zeus
15,184
1,085
44
3
2
252,106
2
W
Baron Samedi
14,406
1,029
114
8
0
265,106
0
W
Fenrir
13,260
947
3
0
0
288,269
0
L
Janus
13,958
997
122
9
0
254,100
0
L
Neith
13,965
998
47
3
2
246,281
0
W
Heimdallr
13,621
973
78
6
1
238,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role