Player Matchup

Pele
Pele
Vis Jinx
Pele
Level 13
God Stats
4W - 2L
1,460 SR
Queue Stats
4W - 3L
1,490 Elo+
Party 2
Cthulhu
Cthulhu
dogetheroge
Cthulhu
Level 23
God Stats
1W - 2L
1,249 SR
Queue Stats
11W - 16L
1,382 Elo+
Party 2
Olorun
Olorun
kettlepractor
Olorun
Level 53
God Stats
11W - 2L
1,567 SR
Queue Stats
137W - 128L
1,464 Elo+
Party 2
Team Averages
Level 30
1,425 SR
1,445 Elo+

VS

Team Averages
Level 24
1,698 SR
1,414 Elo+
Ra
Ra
BIGSmooth9888
Ra
Level 18
God Stats
0W - 1L
1,461 SR
Queue Stats
0W - 6L
1,279 Elo+
Solo
Medusa
Medusa
Fyre-SZN
Medusa
Level 4
God Stats
6W - 5L
1,778 SR
Queue Stats
16W - 25L
1,632 Elo+
Party 1
Bacchus
Bacchus
MuddyMerman
Bacchus
Level 49
God Stats
6W - 3L
1,856 SR
Queue Stats
32W - 34L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
6 / 2 / 5
9,816
701
6,429
10,934
4,172
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
dogetheroge
Cthulhu
13
3 / 1 / 11
9,514
680
7,089
13,064
12,537
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 2 / 8
10,649
761
15,054
12,703
5,812
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,780
556
2,544
7,562
2,436
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
Fyre-SZN
Medusa
11
4 / 6 / 1
8,802
629
11,407
11,389
4,234
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
MuddyMerman
Bacchus
11
1 / 3 / 1
8,727
623
7,699
14,599
11,526
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
5
5
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Medusa
Fyre-SZN
Medusa
4
6
1
0.75
L
Bacchus
MuddyMerman
Bacchus
1
3
1
0.5
W
Pele
6
2
5
4.25
W
Cthulhu
dogetheroge
Cthulhu
3
1
11
8.5
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,572
Damage
21,650
36,701
Taken
33,550
22,521
Mitigated
18,196
12,086
Healing
3,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,544
384
318
43
7,562
2,436
0
4,943
2,619
25,034
0
L
Medusa
Fyre-SZN
Medusa
11,407
5,570
258
429
11,389
4,234
0
8,326
3,063
0
29,986
L
Bacchus
MuddyMerman
Bacchus
7,699
792
525
1,858
14,599
11,526
0
8,895
5,704
22,302
0
W
Pele
6,429
1,528
0
1,175
10,934
4,172
108
3,555
7,379
0
31,551
W
Cthulhu
dogetheroge
Cthulhu
7,089
154
773
520
13,064
12,537
575
3,505
9,559
27,689
0
W
15,054
9,649
2,757
6,861
12,703
5,812
1,905
3,235
9,468
60,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,979
Gold Earned
25,309
161
Minions Killed
105
0
Camps Cleared
0
785,408
Distance Traveled
679,371
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,780
556
37
3
0
187,005
0
L
Medusa
8,802
629
44
3
0
216,988
1
L
Bacchus
8,727
623
24
2
0
275,378
0
W
Pele
9,816
701
37
3
0
267,400
1
W
Cthulhu
9,514
680
32
2
0
266,706
0
W
Olorun
10,649
761
92
7
0
251,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role