Player Matchup

Arachne
Arachne
Deathstroke4760
Arachne
Level 11
God Stats
8W - 6L
1,532 SR
Queue Stats
31W - 19L
1,393 Elo+
Solo
Sol
Sol
Osiris811
Sol
Level 29
God Stats
26W - 21L
1,500 SR
Queue Stats
142W - 127L
1,401 Elo+
Solo
Cerberus
Cerberus
SquaredVessel71
Cerberus
Level 26
God Stats
21W - 12L
1,618 SR
Queue Stats
103W - 84L
1,408 Elo+
Solo
Heimdallr
Heimdallr
bigfoot_recruit
Heimdallr
Level 26
God Stats
1W - 2L
1,730 SR
Queue Stats
96W - 87L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
jim00kun
Sun Wukong
Level 15
God Stats
3W - 2L
1,609 SR
Queue Stats
5W - 5L
1,407 Elo+
Solo
Team Averages
Level 21
1,598 SR
1,403 Elo+

VS

Team Averages
Level 19
1,458 SR
1,402 Elo+
Mercury
Mercury
Ferdaa--
Mercury
Level 17
God Stats
12W - 12L
1,442 SR
Queue Stats
36W - 34L
1,444 Elo+
Party 1
Ymir
Ymir
Poseidon_KFC
Ymir
Level 18
God Stats
36W - 29L
1,516 SR
Queue Stats
44W - 42L
1,391 Elo+
Party 1
Merlin
Merlin
Timm17-
Merlin
Level 27
God Stats
32W - 34L
1,364 SR
Queue Stats
149W - 139L
1,371 Elo+
Party 1
Jormungandr
Jormungandr
soccer_dude23
Jormungandr
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 9L
1,407 Elo+
Party 1
Neith
Neith
xxPartyTimexx
Neith
Level 12
God Stats
5W - 2L
1,467 SR
Queue Stats
5W - 2L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 15 / 5
12,361
883
16,082
32,417
10,992
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

19
5 / 10 / 6
13,420
959
27,693
25,024
8,469
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
19
2 / 4 / 7
13,542
967
15,300
26,385
15,922
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Heimdallr
bigfoot_recruit
Heimdallr
19
4 / 7 / 5
13,689
978
22,365
18,459
6,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
jim00kun
Sun Wukong
18
1 / 9 / 7
12,222
873
16,792
30,032
26,384
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

106

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ferdaa--
Mercury
20
10 / 1 / 21
14,770
1,055
22,864
16,288
6,752
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
2 / 5 / 24
13,455
961
13,084
26,576
24,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Merlin
Timm17-
Merlin
20
8 / 2 / 22
14,747
1,053
29,260
21,675
9,360
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
soccer_dude23
Jormungandr
20
7 / 4 / 26
14,232
1,017
18,086
19,477
18,380
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
18 / 3 / 18
16,423
1,173
40,400
19,274
8,833
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
156
15
Kills
45
45
Deaths
15
30
Assists
111
Player
Kills
Deaths
Assists
KDA
L
3
15
5
0.37
W
Mercury
Ferdaa--
Mercury
10
1
21
20.5
L
5
10
6
0.8
W
2
5
24
2.8
L
Cerberus
2
4
7
1.38
W
Merlin
Timm17-
Merlin
8
2
22
9.5
L
Heimdallr
bigfoot_recruit
Heimdallr
4
7
5
0.93
L
Sun Wukong
jim00kun
Sun Wukong
1
9
7
0.5
W
Jormungandr
soccer_dude23
Jormungandr
7
4
26
5
W
18
3
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,232
Damage
123,694
132,317
Taken
103,290
68,605
Mitigated
68,016
18,038
Healing
13,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,082
9,179
0
4,845
32,417
10,992
0
13,255
18,887
0
42,222
W
Mercury
Ferdaa--
Mercury
22,864
13,853
0
814
16,288
6,752
0
7,828
8,460
0
39,644
L
27,693
11,397
0
5,136
25,024
8,469
0
10,896
13,926
54,870
0
W
13,084
1,929
0
0
26,576
24,691
0
15,213
11,363
27,770
0
L
Cerberus
15,300
129
623
3,128
26,385
15,922
0
12,822
13,488
42,193
0
W
Merlin
Timm17-
Merlin
29,260
3,102
0
2,050
21,675
9,360
0
8,475
13,200
54,929
0
L
Heimdallr
bigfoot_recruit
Heimdallr
22,365
10,629
279
765
18,459
6,838
0
9,273
9,086
0
49,977
L
Sun Wukong
jim00kun
Sun Wukong
16,792
2,935
706
2,556
30,032
26,384
0
13,257
16,500
13,242
25,529
W
Jormungandr
soccer_dude23
Jormungandr
18,086
8,009
403
1,313
19,477
18,380
0
9,653
9,824
45,150
0
W
40,400
26,079
0
8,832
19,274
8,833
0
7,790
11,484
0
64,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,234
Gold Earned
73,627
267
Minions Killed
286
9
Camps Cleared
4
1,240,799
Distance Traveled
1,397,247
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,361
883
47
3
0
258,224
0
W
Mercury
14,770
1,055
36
3
0
326,683
0
L
Sol
13,420
959
46
3
2
254,183
2
W
Ymir
13,455
961
33
2
1
232,955
0
L
Cerberus
13,542
967
78
6
2
253,275
1
W
Merlin
14,747
1,053
83
6
0
306,349
0
L
Heimdallr
13,689
978
58
4
5
246,254
0
L
Sun Wukong
12,222
873
38
3
0
228,863
1
W
Jormungandr
14,232
1,017
76
5
0
221,725
0
W
Neith
16,423
1,173
58
4
3
309,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role