Player Matchup

Set
Set
Parkax10
Set
Level 12
God Stats
4W - 6L
1,430 SR
Queue Stats
7W - 13L
1,358 Elo+
Solo
Chaac
Chaac
TrapGoon1996
Chaac
Level 8
God Stats
1W - 3L
1,640 SR
Queue Stats
6W - 18L
1,207 Elo+
Party 2
Hades
Hades
q2livewhite7501
Hades
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 39L
1,224 Elo+
Party 2
Team Averages
Level 29
1,523 SR
1,263 Elo+

VS

Team Averages
Level 42
1,522 SR
1,343 Elo+
Zeus
Zeus
Elepharian
Zeus
Level 29
God Stats
6W - 7L
1,545 SR
Queue Stats
6W - 7L
1,281 Elo+
Party 1
Chaac
Chaac
ImKnuckleDeep
Chaac
Level 29
God Stats
4W - 8L
1,519 SR
Queue Stats
42W - 47L
1,438 Elo+
Party 1
Medusa
Medusa
truekill109
Medusa
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 9
10,072
560
1,598
16,332
7,572
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 4 / 12
13,089
727
12,988
18,426
13,559
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
12 / 5 / 7
13,870
771
21,985
20,559
10,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 8 / 9
12,836
713
12,214
11,408
3,923
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 4 / 11
12,486
694
19,426
22,866
26,743
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
17
8 / 7 / 6
13,848
769
12,433
12,705
7,231
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
45
19
Kills
19
19
Deaths
19
28
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
8
9
1.44
W
4
4
11
2.38
L
0
10
9
0.45
L
7
4
12
3.25
L
12
5
7
3.1
W
Medusa
8
7
6
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,571
Damage
44,073
55,317
Taken
46,979
31,133
Mitigated
37,897
17,162
Healing
11,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,214
1,297
672
1,171
11,408
3,923
356
6,269
5,139
46,443
0
W
19,426
5,740
0
8,891
22,866
26,743
1,120
10,998
11,868
0
57,541
L
1,598
477
0
859
16,332
7,572
230
5,590
10,542
0
20,444
L
12,988
2,387
641
5,630
18,426
13,559
286
3,877
14,247
0
42,785
L
21,985
1,484
1,366
8,666
20,559
10,002
651
2,940
17,277
62,878
0
W
Medusa
12,433
8,050
0
895
12,705
7,231
1,904
5,390
7,315
57
63,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,031
Gold Earned
39,170
171
Minions Killed
178
0
Camps Cleared
0
813,048
Distance Traveled
827,191
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,836
713
64
4
0
264,105
1
W
Chaac
12,486
694
52
3
0
312,003
1
L
Set
10,072
560
33
2
0
186,106
0
L
Chaac
13,089
727
50
3
0
327,757
0
L
Hades
13,870
771
88
5
0
299,185
2
W
Medusa
13,848
769
62
3
0
251,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role