Player Matchup

Sun Wukong
Sun Wukong
DW_OC
Sun Wukong
Level 129
God Stats
58W - 51L
1,578 SR
Queue Stats
856W - 770L
1,453 Elo+
Party 1
Baron Samedi
Baron Samedi
Hankopotamus
Baron Samedi
Level 64
God Stats
72W - 32L
1,685 SR
Queue Stats
520W - 412L
1,446 Elo+
Party 1
Anhur
Anhur
Raznard
Anhur
Level 106
God Stats
4W - 8L
1,516 SR
Queue Stats
231W - 308L
1,444 Elo+
Solo
Team Averages
Level 100
1,593 SR
1,448 Elo+

VS

Team Averages
Level 47
1,500 SR
1,286 Elo+
Baron Samedi
Baron Samedi
LucioBubacco
Baron Samedi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 39L
1,145 Elo+
Solo
Heimdallr
Heimdallr
Sinthos
Heimdallr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,285 Elo+
Solo
Scylla
Scylla
israbram
Scylla
Level 59
God Stats
100W - 124L
1,501 SR
Queue Stats
137W - 182L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DW_OC
Sun Wukong
13
10 / 4 / 12
10,109
842
11,416
13,130
10,865
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
Hankopotamus
Baron Samedi
14
9 / 2 / 12
10,326
861
11,733
10,075
8,903
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Raznard
Anhur
13
5 / 1 / 14
9,555
796
4,987
6,466
2,406
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LucioBubacco
Baron Samedi
9
1 / 10 / 3
7,823
652
3,401
10,126
3,528
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Sinthos
Heimdallr
12
2 / 7 / 5
8,342
695
10,761
11,671
4,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
israbram
Scylla
11
3 / 7 / 3
8,402
700
6,295
9,827
2,938
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
24
Kills
6
7
Deaths
24
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DW_OC
Sun Wukong
10
4
12
4
W
Baron Samedi
Hankopotamus
Baron Samedi
9
2
12
7.5
L
Baron Samedi
LucioBubacco
Baron Samedi
1
10
3
0.25
W
Anhur
Raznard
Anhur
5
1
14
12
L
Heimdallr
Sinthos
Heimdallr
2
7
5
0.64
L
Scylla
israbram
Scylla
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,136
Damage
20,457
29,671
Taken
31,624
22,174
Mitigated
11,088
11,973
Healing
4,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DW_OC
Sun Wukong
11,416
2,874
0
3,350
13,130
10,865
200
3,656
9,474
0
26,273
W
Baron Samedi
Hankopotamus
Baron Samedi
11,733
718
1,309
4,798
10,075
8,903
287
4,216
5,859
39,928
0
L
Baron Samedi
LucioBubacco
Baron Samedi
3,401
416
84
899
10,126
3,528
0
4,228
5,461
15,584
0
W
Anhur
Raznard
Anhur
4,987
2,161
0
2,516
6,466
2,406
2,755
1,883
4,580
0
31,900
L
Heimdallr
Sinthos
Heimdallr
10,761
3,533
0
1,468
11,671
4,622
0
3,783
7,323
0
25,983
L
Scylla
israbram
Scylla
6,295
798
123
1,557
9,827
2,938
0
2,899
6,466
26,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,990
Gold Earned
24,567
146
Minions Killed
91
0
Camps Cleared
0
768,520
Distance Traveled
528,494
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,109
842
25
2
0
274,137
1
W
Baron Samedi
10,326
861
44
4
0
248,689
3
L
Baron Samedi
7,823
652
18
2
0
149,961
3
W
Anhur
9,555
796
77
6
0
245,694
2
L
Heimdallr
8,342
695
27
2
0
183,863
0
L
Scylla
8,402
700
46
4
0
194,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role