Player Matchup

Fenrir
Fenrir
DUF_Marizedo
Fenrir
Level 26
God Stats
1W - 8L
1,500 SR
Queue Stats
59W - 123L
1,120 Elo+
Party 1
Ra
Ra
Gabriel_Noob231
Ra
Level 29
God Stats
4W - 4L
1,310 SR
Queue Stats
97W - 188L
1,151 Elo+
Party 1
Olorun
Olorun
JojoErm
Olorun
Level 6
God Stats
8W - 9L
1,500 SR
Queue Stats
65W - 39L
882 Elo+
Solo
Pele
Pele
j2bigdog7
Pele
Level 17
God Stats
2W - 0L
1,670 SR
Queue Stats
33W - 32L
1,220 Elo+
Solo
Chronos
Chronos
supershark50
Chronos
Level 20
God Stats
5W - 10L
1,295 SR
Queue Stats
53W - 95L
961 Elo+
Solo
Team Averages
Level 20
1,455 SR
1,067 Elo+

VS

Team Averages
Level 24
1,363 SR
1,092 Elo+
Kali
Kali
Av Elusive
Kali
Level 26
God Stats
16W - 26L
1,321 SR
Queue Stats
23W - 51L
983 Elo+
Party 2
Pele
Pele
Klent SouthWood
Pele
Level 29
God Stats
3W - 3L
1,490 SR
Queue Stats
97W - 127L
1,145 Elo+
Solo
Heimdallr
Heimdallr
MindSlip
Heimdallr
Level 25
God Stats
3W - 5L
1,391 SR
Queue Stats
32W - 43L
1,121 Elo+
Solo
Cupid
Cupid
MissMuffin20
Cupid
Level 16
God Stats
0W - 5L
1,062 SR
Queue Stats
7W - 27L
934 Elo+
Party 2
Tsukuyomi
Tsukuyomi
dRIP_RAI
Tsukuyomi
Level 25
God Stats
5W - 4L
1,551 SR
Queue Stats
107W - 97L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 4 / 2
8,174
511
5,349
9,200
3,020
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 4 / 5
8,442
528
7,000
9,956
2,564
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Olorun
JojoErm
Olorun
17
12 / 0 / 3
10,592
662
16,659
15,834
7,467
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pele
12
5 / 3 / 1
8,384
524
4,454
11,925
3,809
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
supershark50
Chronos
9
0 / 7 / 4
6,531
408
1,432
6,981
1,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 5
7,384
462
5,098
12,892
4,727
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 2 / 3
8,190
512
5,596
8,721
4,520
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
MindSlip
Heimdallr
10
0 / 3 / 1
6,361
398
4,839
7,847
2,650
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 9 / 0
6,460
404
5,078
10,631
3,308
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
dRIP_RAI
Tsukuyomi
11
9 / 8 / 4
8,073
505
14,370
13,083
4,696
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
26
Kills
17
18
Deaths
27
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
W
Fenrir
5
4
2
1.5
W
4
4
5
1.63
W
Olorun
JojoErm
Olorun
12
0
3
13.5
L
4
2
3
2.75
L
Heimdallr
MindSlip
Heimdallr
0
3
1
0.17
L
2
9
0
0.22
L
Tsukuyomi
dRIP_RAI
Tsukuyomi
9
8
4
1.38
W
Pele
5
3
1
1.83
W
Chronos
supershark50
Chronos
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,894
Damage
34,981
53,896
Taken
53,174
18,533
Mitigated
19,901
25,963
Healing
7,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,098
3,042
0
1,436
12,892
4,727
0
4,128
8,764
0
32,334
W
Fenrir
5,349
1,070
573
3,496
9,200
3,020
130
0
9,050
0
21,959
W
7,000
979
1,252
4,887
9,956
2,564
1,773
0
9,956
38,485
0
W
Olorun
JojoErm
Olorun
16,659
11,650
0
12,286
15,834
7,467
6,111
0
15,809
73,919
0
L
5,596
1,302
0
3,311
8,721
4,520
486
2,982
5,739
0
43,889
L
Heimdallr
MindSlip
Heimdallr
4,839
605
0
1,103
7,847
2,650
0
4,297
3,550
0
25,912
L
5,078
3,132
371
815
10,631
3,308
339
8,358
2,273
0
27,464
L
Tsukuyomi
dRIP_RAI
Tsukuyomi
14,370
4,102
0
384
13,083
4,696
232
5,326
7,757
0
32,572
W
Pele
4,454
624
0
3,182
11,925
3,809
229
0
11,833
0
37,372
W
Chronos
supershark50
Chronos
1,432
722
0
287
6,981
1,673
261
0
6,906
9,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,123
Gold Earned
36,468
327
Minions Killed
238
0
Camps Cleared
0
1,346,524
Distance Traveled
1,246,549
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,384
462
45
3
0
256,300
1
W
Fenrir
8,174
511
46
3
0
269,849
1
W
Ra
8,442
528
68
4
0
233,693
0
W
Olorun
10,592
662
131
8
0
271,535
1
L
Pele
8,190
512
72
5
0
285,643
3
L
Heimdallr
6,361
398
44
3
0
216,186
2
L
Cupid
6,460
404
44
3
0
235,080
0
L
Tsukuyomi
8,073
505
33
2
0
253,340
0
W
Pele
8,384
524
70
4
0
334,718
2
W
Chronos
6,531
408
12
1
0
236,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role