Player Matchup

Mercury
Mercury
 
Mercury
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Demonic_Apollo_0
Thoth
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,904 Elo+
Solo
Achilles
Achilles
HugoGD
Achilles
Level 158
God Stats
3W - 4L
1,552 SR
Queue Stats
536W - 515L
1,571 Elo+
Solo
Rama
Rama
Kush32193
Rama
Level 124
God Stats
2W - 2L
1,685 SR
Queue Stats
52W - 38L
1,561 Elo+
Solo
Cerberus
Cerberus
Zamarrripa
Cerberus
Level 138
God Stats
4W - 9L
1,623 SR
Queue Stats
51W - 30L
1,681 Elo+
Solo
Team Averages
Level 127
1,572 SR
1,643 Elo+

VS

Team Averages
Level 144
1,565 SR
1,552 Elo+
Anhur
Anhur
DirtNapem
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Skoupido
Jormungandr
Level 140
God Stats
3W - 5L
1,561 SR
Queue Stats
305W - 268L
1,606 Elo+
Solo
Sol
Sol
X-INSECTICON-X
Sol
Level 139
God Stats
36W - 30L
1,499 SR
Queue Stats
528W - 491L
1,518 Elo+
Solo
Cthulhu
Cthulhu
iKnoxz
Cthulhu
Level 125
God Stats
2W - 2L
1,646 SR
Queue Stats
174W - 158L
1,542 Elo+
Solo
Arachne
Arachne
ze SchdeF
Arachne
Level 154
God Stats
14W - 9L
1,621 SR
Queue Stats
293W - 278L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
1
0 / 0 / 0
2,430
486
0
0
0
5
0 / 1 / 0
3,143
629
1,533
1,589
347
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
HugoGD
Achilles
5
2 / 1 / 0
3,349
670
1,829
3,231
991
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
5
0 / 0 / 0
2,966
593
1,201
1,589
389
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Zamarrripa
Cerberus
5
0 / 1 / 0
3,056
611
551
3,195
1,107
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DirtNapem
Anhur
6
1 / 0 / 0
3,800
760
1,372
1,755
303
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
Skoupido
Jormungandr
5
1 / 0 / 0
3,541
708
1,378
2,528
910
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 0 / 1
3,433
687
1,258
1,167
151
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
iKnoxz
Cthulhu
6
0 / 0 / 1
3,425
685
778
2,936
1,283
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
ze SchdeF
Arachne
5
1 / 2 / 0
3,515
703
615
3,869
798
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
2
Kills
3
3
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
0
0
L
0
1
0
0
W
Anhur
DirtNapem
Anhur
1
0
0
1
L
Achilles
HugoGD
Achilles
2
1
0
2
L
Rama
0
0
0
0
W
Jormungandr
Skoupido
Jormungandr
1
0
0
1
W
0
0
1
0.5
L
Cerberus
Zamarrripa
Cerberus
0
1
0
0
W
Cthulhu
iKnoxz
Cthulhu
0
0
1
0.5
W
Arachne
ze SchdeF
Arachne
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,114
Damage
5,401
9,604
Taken
12,255
2,834
Mitigated
3,445
3,668
Healing
5,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
1,533
220
0
505
1,589
347
0
628
811
13,363
0
W
Anhur
DirtNapem
Anhur
1,372
724
0
650
1,755
303
0
0
1,755
0
15,569
L
Achilles
HugoGD
Achilles
1,829
70
0
1,274
3,231
991
0
0
3,231
0
10,878
L
Rama
1,201
1,105
0
365
1,589
389
0
1,088
501
0
10,627
W
Jormungandr
Skoupido
Jormungandr
1,378
702
0
480
2,528
910
0
297
2,231
8,784
0
W
1,258
704
0
726
1,167
151
0
254
913
12,974
0
L
Cerberus
Zamarrripa
Cerberus
551
0
0
1,524
3,195
1,107
0
1,548
1,647
10,022
0
W
Cthulhu
iKnoxz
Cthulhu
778
0
0
1,521
2,936
1,283
12
1,338
1,598
11,242
0
W
Arachne
ze SchdeF
Arachne
615
397
0
1,821
3,869
798
0
195
3,674
0
10,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,944
Gold Earned
17,714
88
Minions Killed
117
0
Camps Cleared
0
357,719
Distance Traveled
455,721
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
2,430
486
0
0
0
0
0
L
Thoth
3,143
629
25
5
0
85,865
2
W
Anhur
3,800
760
27
5
0
85,395
0
L
Achilles
3,349
670
18
4
0
87,068
2
L
Rama
2,966
593
21
4
0
90,028
3
W
Jormungandr
3,541
708
9
2
0
98,967
1
W
Sol
3,433
687
38
8
0
95,902
0
L
Cerberus
3,056
611
24
5
0
94,758
0
W
Cthulhu
3,425
685
20
4
0
82,076
2
W
Arachne
3,515
703
23
5
0
93,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role