Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Bafinho
Arachne
Level 47
God Stats
14W - 12L
1,602 SR
Queue Stats
106W - 126L
1,408 Elo+
Solo
Neith
Neith
Vitorspr
Neith
Level 48
God Stats
9W - 7L
1,614 SR
Queue Stats
146W - 156L
1,458 Elo+
Solo
Cthulhu
Cthulhu
elkoala0700
Cthulhu
Level 63
God Stats
31W - 26L
1,540 SR
Queue Stats
131W - 159L
1,333 Elo+
Party 1
Raijin
Raijin
nerozrx
Raijin
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 70
1,551 SR
1,440 Elo+

VS

Team Averages
Level 101
1,530 SR
1,479 Elo+
Poseidon
Poseidon
 
Poseidon
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DmitryOrlov
Nemesis
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
RamaaaFF
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,517 Elo+
Party 2
Rama
Rama
XxTadeGamerxX
Rama
Level 86
God Stats
6W - 7L
1,482 SR
Queue Stats
70W - 72L
1,484 Elo+
Party 2
Chaac
Chaac
advranyer
Chaac
Level 129
God Stats
14W - 7L
1,666 SR
Queue Stats
257W - 261L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
5
1 / 3 / 0
3,418
684
1,200
3,646
734
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Bafinho
Arachne
1
0 / 0 / 0
2,463
493
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Neith
Vitorspr
Neith
5
0 / 0 / 0
3,017
603
712
1,356
378
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
elkoala0700
Cthulhu
5
0 / 1 / 0
3,099
620
1,039
2,784
1,011
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
nerozrx
Raijin
4
0 / 3 / 0
2,985
597
992
2,383
595
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
7
2 / 0 / 2
4,209
842
1,425
1,681
399
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
DmitryOrlov
Nemesis
6
3 / 0 / 1
3,990
798
1,527
3,036
704
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

5
0 / 0 / 1
3,119
624
1,241
1,211
285
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes

Shoes

+6%
Movement Speed

5
0 / 0 / 1
3,208
642
1,240
1,738
352
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
advranyer
Chaac
6
2 / 1 / 0
4,045
809
2,286
4,573
2,957
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
7
7
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
3
0
0.33
W
Poseidon
 
Poseidon
2
0
2
3
L
Arachne
Bafinho
Arachne
0
0
0
0
W
Nemesis
DmitryOrlov
Nemesis
3
0
1
3.5
W
0
0
1
0.5
L
Neith
Vitorspr
Neith
0
0
0
0
W
0
0
1
0.5
W
Chaac
advranyer
Chaac
2
1
0
2
L
Cthulhu
elkoala0700
Cthulhu
0
1
0
0
L
Raijin
nerozrx
Raijin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,943
Damage
7,719
10,169
Taken
12,239
2,718
Mitigated
4,697
2,537
Healing
6,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,200
547
0
580
3,646
734
0
0
3,421
10,076
0
W
Poseidon
 
Poseidon
1,425
189
0
625
1,681
399
0
554
1,127
19,595
0
L
Arachne
Bafinho
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
DmitryOrlov
Nemesis
1,527
757
0
1,200
3,036
704
0
86
2,950
0
13,207
W
1,241
218
829
919
1,211
285
0
682
529
5,381
0
L
Neith
Vitorspr
Neith
712
293
0
797
1,356
378
0
985
371
0
13,009
W
1,240
1,149
0
250
1,738
352
0
357
1,381
0
15,171
W
Chaac
advranyer
Chaac
2,286
545
0
2,276
4,573
2,957
0
1,552
3,021
0
11,885
L
Cthulhu
elkoala0700
Cthulhu
1,039
0
234
604
2,784
1,011
0
898
1,886
6,271
0
L
Raijin
nerozrx
Raijin
992
259
0
322
2,383
595
31
783
1,575
8,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,982
Gold Earned
18,571
80
Minions Killed
131
0
Camps Cleared
0
352,974
Distance Traveled
493,789
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
3,418
684
26
5
0
81,574
0
W
Poseidon
4,209
842
38
8
0
102,538
0
L
Arachne
2,463
493
0
0
0
6,421
0
W
Nemesis
3,990
798
32
6
0
111,468
0
W
Hel
3,119
624
9
2
0
85,226
1
L
Neith
3,017
603
28
6
0
87,382
3
W
Rama
3,208
642
36
7
0
96,830
2
W
Chaac
4,045
809
16
3
0
97,727
3
L
Cthulhu
3,099
620
11
2
0
97,527
1
L
Raijin
2,985
597
15
3
0
80,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role