Player Matchup

Cthulhu
Cthulhu
Lynxeroo
Cthulhu
Level 65
God Stats
2W - 0L
1,408 SR
Queue Stats
32W - 43L
1,337 Elo+
Party 2
Fenrir
Fenrir
Vugele
Fenrir
Level 25
God Stats
2W - 1L
1,122 SR
Queue Stats
28W - 40L
1,308 Elo+
Solo
Cerberus
Cerberus
xdark night101x
Cerberus
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
5W - 4L
1,290 Elo+
Party 2
Team Averages
Level 35
1,343 SR
1,312 Elo+

VS

Team Averages
Level 14
1,518 SR
1,073 Elo+
Nemesis
Nemesis
FinishedHim
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
923 Elo+
Party 1
Zeus
Zeus
rene2300
Zeus
Level 20
God Stats
5W - 14L
1,384 SR
Queue Stats
6W - 19L
923 Elo+
Party 1
Hou Yi
Hou Yi
zitzpirri
Hou Yi
Level 13
God Stats
18W - 8L
1,671 SR
Queue Stats
45W - 34L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lynxeroo
Cthulhu
17
12 / 5 / 7
13,922
733
17,201
21,291
26,960
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Vugele
Fenrir
15
4 / 3 / 12
11,832
623
7,576
19,307
6,108
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
15
6 / 4 / 9
12,794
673
7,835
16,046
11,881
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FinishedHim
Nemesis
12
1 / 12 / 7
10,560
556
7,019
15,422
4,374
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Boots

Boots

+6%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
15
1 / 5 / 7
11,510
606
9,716
10,875
5,827
Shoes

Shoes

+6%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
zitzpirri
Hou Yi
17
10 / 5 / 0
13,277
699
17,869
13,180
4,112
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
22
Kills
12
12
Deaths
22
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
FinishedHim
Nemesis
1
12
7
0.38
W
Cthulhu
Lynxeroo
Cthulhu
12
5
7
3.1
W
Fenrir
Vugele
Fenrir
4
3
12
3.33
L
Zeus
1
5
7
0.9
W
Cerberus
6
4
9
2.63
L
Hou Yi
zitzpirri
Hou Yi
10
5
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,612
Damage
34,604
56,644
Taken
39,477
44,949
Mitigated
14,313
12,162
Healing
2,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
FinishedHim
Nemesis
7,019
2,692
0
775
15,422
4,374
66
9,566
5,856
0
12,599
W
Cthulhu
Lynxeroo
Cthulhu
17,201
2,014
577
4,421
21,291
26,960
790
3,815
17,476
58,551
0
W
Fenrir
Vugele
Fenrir
7,576
2,787
0
5,213
19,307
6,108
988
2,430
16,030
0
41,742
L
Zeus
9,716
965
0
653
10,875
5,827
289
6,577
4,298
44,634
0
W
Cerberus
7,835
1,683
0
1,951
16,046
11,881
1,122
4,759
10,651
27,260
0
L
Hou Yi
zitzpirri
Hou Yi
17,869
8,535
0
779
13,180
4,112
827
8,971
4,209
0
76,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,548
Gold Earned
35,347
166
Minions Killed
156
0
Camps Cleared
0
955,567
Distance Traveled
752,080
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,560
556
13
1
0
225,595
0
W
Cthulhu
13,922
733
79
4
0
324,063
2
W
Fenrir
11,832
623
50
3
0
343,096
0
L
Zeus
11,510
606
51
3
0
236,696
0
W
Cerberus
12,794
673
37
2
0
288,408
3
L
Hou Yi
13,277
699
92
5
0
289,789
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role