Player Matchup

King Arthur
King Arthur
FabreezeFreshes
King Arthur
Level 23
God Stats
31W - 12L
1,736 SR
Queue Stats
76W - 37L
1,693 Elo+
Solo
Da Ji
Da Ji
Kumary
Da Ji
Level 156
God Stats
2W - 1L
1,600 SR
Queue Stats
103W - 82L
1,574 Elo+
Party 1
Sol
Sol
MojoXreborn
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,838 Elo+
Party 1
Scylla
Scylla
TickleMyNut
Scylla
Level 27
God Stats
9W - 4L
1,409 SR
Queue Stats
77W - 56L
1,619 Elo+
Solo
Pele
Pele
Valekar
Pele
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,721 Elo+
Party 1
Team Averages
Level 46
1,549 SR
1,689 Elo+

VS

Team Averages
Level 30
1,692 SR
1,720 Elo+
Rama
Rama
Apherion
Rama
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 15L
1,748 Elo+
Party 2
Hel
Hel
BloopNoop
Hel
Level 27
God Stats
2W - 0L
1,680 SR
Queue Stats
36W - 20L
1,625 Elo+
Solo
Bellona
Bellona
Chaeyoung1748
Bellona
Level 26
God Stats
6W - 1L
1,618 SR
Queue Stats
125W - 69L
1,756 Elo+
Party 2
Fenrir
Fenrir
IvanSweg
Fenrir
Level 28
God Stats
14W - 2L
1,864 SR
Queue Stats
68W - 38L
1,734 Elo+
Party 2
Cthulhu
Cthulhu
Metaknight88
Cthulhu
Level 43
God Stats
21W - 8L
1,796 SR
Queue Stats
51W - 24L
1,737 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FabreezeFreshes
King Arthur
18
5 / 3 / 7
12,375
952
12,297
16,485
18,816
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Kumary
Da Ji
17
2 / 13 / 7
11,190
861
10,548
21,312
9,104
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 9 / 9
11,604
893
15,913
23,917
7,914
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
19
6 / 6 / 7
13,514
1,040
22,509
20,877
7,500
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Valekar
Pele
19
5 / 12 / 8
12,966
997
15,439
29,795
11,715
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
16 / 0 / 21
15,591
1,199
33,363
9,276
3,806
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
1 / 5 / 27
12,363
951
11,816
13,133
5,393
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
20
7 / 6 / 24
13,859
1,066
15,285
20,348
16,279
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
IvanSweg
Fenrir
20
9 / 7 / 23
13,787
1,061
19,829
19,523
9,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Metaknight88
Cthulhu
20
10 / 1 / 24
15,285
1,176
25,355
22,556
28,105
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
162
19
Kills
43
43
Deaths
19
38
Assists
119
Player
Kills
Deaths
Assists
KDA
W
Rama
16
0
21
26.5
W
1
5
27
2.9
W
Bellona
7
6
24
3.17
L
King Arthur
FabreezeFreshes
King Arthur
5
3
7
2.83
W
Fenrir
IvanSweg
Fenrir
9
7
23
2.93
L
Da Ji
Kumary
Da Ji
2
13
7
0.42
W
Cthulhu
Metaknight88
Cthulhu
10
1
24
22
L
1
9
9
0.61
L
Scylla
6
6
7
1.58
L
Pele
Valekar
Pele
5
12
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,706
Damage
105,648
112,386
Taken
84,836
55,049
Mitigated
62,968
6,348
Healing
29,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
33,363
23,488
0
2,714
9,276
3,806
0
4,250
4,951
0
66,953
W
11,816
296
12,917
5,560
13,133
5,393
0
5,838
7,270
25,522
0
W
Bellona
15,285
5,909
0
416
20,348
16,279
0
11,039
9,084
357
25,212
L
King Arthur
FabreezeFreshes
King Arthur
12,297
1,496
414
1,114
16,485
18,816
0
6,522
9,963
0
21,122
W
Fenrir
IvanSweg
Fenrir
19,829
3,094
1,946
2,019
19,523
9,385
0
6,590
11,655
0
26,609
L
Da Ji
Kumary
Da Ji
10,548
3,220
0
130
21,312
9,104
0
7,288
14,024
0
25,490
W
Cthulhu
Metaknight88
Cthulhu
25,355
1,610
2,859
724
22,556
28,105
0
10,705
11,681
53,191
0
L
15,913
5,190
0
4,189
23,917
7,914
0
8,167
15,750
33,479
0
L
Scylla
22,509
2,847
0
0
20,877
7,500
0
7,325
13,552
60,268
0
L
Pele
Valekar
Pele
15,439
2,397
0
501
29,795
11,715
0
8,226
21,569
0
47,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,649
Gold Earned
70,885
212
Minions Killed
232
5
Camps Cleared
10
1,075,128
Distance Traveled
1,341,509
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
15,591
1,199
94
7
4
255,690
0
W
Hel
12,363
951
47
4
1
259,887
0
W
Bellona
13,859
1,066
28
2
1
245,819
0
L
King Arthur
12,375
952
15
1
0
182,674
0
W
Fenrir
13,787
1,061
11
1
4
278,911
1
L
Da Ji
11,190
861
12
1
3
217,943
1
W
Cthulhu
15,285
1,176
52
4
0
301,202
1
L
Sol
11,604
893
39
3
0
184,264
1
L
Scylla
13,514
1,040
89
7
2
234,471
3
L
Pele
12,966
997
57
4
0
255,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role