Player Matchup

Chang'e
Chang'e
EvanderFalk0917
Chang'e
Level 60
God Stats
4W - 7L
1,802 SR
Queue Stats
7W - 15L
1,717 Elo+
Party 1
Ra
Ra
Fox-Die99
Ra
Level 3
God Stats
4W - 3L
1,631 SR
Queue Stats
4W - 3L
1,540 Elo+
Party 1
Bellona
Bellona
LinelleFalk917
Bellona
Level 13
God Stats
10W - 13L
1,439 SR
Queue Stats
11W - 15L
1,305 Elo+
Party 1
Vamana
Vamana
MarcMag1610
Vamana
Level 17
God Stats
19W - 12L
1,404 SR
Queue Stats
77W - 77L
1,365 Elo+
Solo
Neith
Neith
MyndzOW
Neith
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 36L
1,500 Elo+
Party 1
Team Averages
Level 29
1,555 SR
1,486 Elo+

VS

Team Averages
Level 9
1,514 SR
1,399 Elo+
Sun Wukong
Sun Wukong
Lehgon19
Sun Wukong
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 14L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Lehgoncalves
Cthulhu
Level 5
God Stats
3W - 9L
1,772 SR
Queue Stats
20W - 27L
1,538 Elo+
Party 2
Yemoja
Yemoja
NerdDil05
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,412 Elo+
Party 2
Da Ji
Da Ji
Region_65_winner
Da Ji
Level 6
God Stats
0W - 11L
1,150 SR
Queue Stats
0W - 11L
1,164 Elo+
Solo
Jing Wei
Jing Wei
Vendra733
Jing Wei
Level 25
God Stats
8W - 8L
1,650 SR
Queue Stats
161W - 155L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 31
10,967
1,097
19,936
6,256
2,625
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
11 / 0 / 22
11,078
1,108
16,767
5,964
5,096
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
7 / 0 / 18
10,283
1,028
7,321
4,174
3,058
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
18
7 / 1 / 25
10,653
1,065
13,202
9,699
10,300
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
MyndzOW
Neith
18
17 / 0 / 21
11,799
1,180
26,635
7,480
3,344
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Team 1 Tickets

383

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lehgon19
Sun Wukong
13
0 / 11 / 0
7,895
790
1,604
15,214
8,058
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Cthulhu
Lehgoncalves
Cthulhu
13
0 / 9 / 1
8,172
817
6,739
26,712
21,005
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
NerdDil05
Yemoja
14
0 / 10 / 1
8,517
852
4,421
18,400
9,745
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 12 / 0
8,049
805
6,898
17,331
7,735
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Jing Wei
Vendra733
Jing Wei
14
1 / 5 / 0
9,014
901
8,110
13,847
5,972
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
3
47
Kills
1
1
Deaths
47
117
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
31
20.5
W
11
0
22
22
L
Sun Wukong
Lehgon19
Sun Wukong
0
11
0
0
L
Cthulhu
Lehgoncalves
Cthulhu
0
9
1
0.06
W
7
0
18
16
W
Vamana
7
1
25
19.5
W
Neith
MyndzOW
Neith
17
0
21
27.5
L
Yemoja
NerdDil05
Yemoja
0
10
1
0.05
L
0
12
0
0
L
Jing Wei
Vendra733
Jing Wei
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,861
Damage
27,772
33,573
Taken
91,504
24,423
Mitigated
52,515
18,436
Healing
1,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,936
30
4,173
4,552
6,256
2,625
0
1,670
4,586
38,204
0
W
16,767
3,397
1,232
2,650
5,964
5,096
0
2,132
3,832
25,262
0
L
Sun Wukong
Lehgon19
Sun Wukong
1,604
567
0
71
15,214
8,058
0
6,644
8,419
0
5,655
L
Cthulhu
Lehgoncalves
Cthulhu
6,739
1,250
0
28
26,712
21,005
0
13,475
13,117
12,786
0
W
7,321
1,044
0
80
4,174
3,058
0
1,126
3,048
0
12,835
W
Vamana
13,202
5,110
0
2,901
9,699
10,300
0
3,429
6,270
100
25,205
W
Neith
MyndzOW
Neith
26,635
19,957
252
2,596
7,480
3,344
0
2,803
4,677
0
36,980
L
Yemoja
NerdDil05
Yemoja
4,421
593
440
293
18,400
9,745
0
4,619
13,581
20,177
0
L
6,898
3,408
0
450
17,331
7,735
0
7,701
9,555
0
10,702
L
Jing Wei
Vendra733
Jing Wei
8,110
6,921
0
590
13,847
5,972
0
4,364
9,333
0
23,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,780
Gold Earned
41,647
132
Minions Killed
82
3
Camps Cleared
4
947,568
Distance Traveled
752,384
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,967
1,097
53
5
0
200,167
0
W
Ra
11,078
1,108
19
2
0
198,614
0
L
Sun Wukong
7,895
790
4
0
0
139,735
0
L
Cthulhu
8,172
817
14
1
0
187,386
0
W
Bellona
10,283
1,028
11
1
0
190,757
0
W
Vamana
10,653
1,065
27
3
0
190,123
2
W
Neith
11,799
1,180
22
2
3
167,907
1
L
Yemoja
8,517
852
18
2
1
116,471
3
L
Da Ji
8,049
805
8
1
2
123,356
0
L
Jing Wei
9,014
901
38
4
1
185,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role