Player Matchup

Jormungandr
Jormungandr
Bronze II
SiNiST3R JACK
Jormungandr
Bronze II
Level 63
God Stats
8W - 9L
1,515 SR
Queue Stats
114W - 124L
445 MMR
Party 1
Nox
Nox
Bronze I
Vargora
Nox
Bronze I
Level 94
God Stats
22W - 19L
1,642 SR
Queue Stats
44W - 51L
903 MMR
Solo
Hercules
Hercules
Silver III
x Cursed Crow x
Hercules
Silver III
Level 100
God Stats
66W - 64L
1,540 SR
Queue Stats
102W - 101L
1,119 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 86
1,566 SR
822 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,419 SR
818 MMR
Merlin
Merlin
Silver III
A-dderalledSloth
Merlin
Silver III
Level 139
God Stats
210W - 194L
1,559 SR
Queue Stats
411W - 508L
819 MMR
Solo
Da Ji
Da Ji
Silver III
ForeignGermz
Da Ji
Silver III
Level 58
God Stats
0W - 1L
1,383 SR
Queue Stats
28W - 39L
864 MMR
Solo
Cthulhu
Cthulhu
Silver IV
oSo BOLD oSo
Cthulhu
Silver IV
Level 120
God Stats
3W - 4L
1,314 SR
Queue Stats
190W - 161L
772 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SiNiST3R JACK
Jormungandr
9
1 / 1 / 7
7,814
651
4,391
8,303
6,365
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nox
12
1 / 1 / 8
7,845
654
3,484
6,028
2,115
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
12
7 / 0 / 2
8,685
724
11,164
11,339
11,139
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ZeusChaacNikeAnubisSobek

VS

Bans
KhepriAresIzanamiKumbhakarnaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,075
590
7,514
6,762
2,309
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 0 / 0
6,625
552
4,915
7,733
2,619
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
oSo BOLD oSo
Cthulhu
9
1 / 5 / 0
6,941
578
6,844
10,270
7,814
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
9
Kills
2
2
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
0
0
0
0
W
Jormungandr
SiNiST3R JACK
Jormungandr
1
1
7
4.5
W
Nox
1
1
8
5
L
Cthulhu
oSo BOLD oSo
Cthulhu
1
5
0
0.2
W
Hercules
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,039
Damage
19,273
25,670
Taken
24,765
19,619
Mitigated
12,742
8,313
Healing
4,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,514
293
342
991
6,762
2,309
0
2,659
3,978
29,951
0
L
4,915
967
489
2,230
7,733
2,619
0
2,504
5,079
0
17,143
W
Jormungandr
SiNiST3R JACK
Jormungandr
4,391
1,624
171
1,261
8,303
6,365
0
5,095
2,983
17,779
0
W
Nox
3,484
253
441
1,194
6,028
2,115
280
3,175
2,753
33,056
0
L
Cthulhu
oSo BOLD oSo
Cthulhu
6,844
393
157
665
10,270
7,814
0
2,740
7,266
19,690
0
W
Hercules
11,164
3,696
0
5,246
11,339
11,139
252
5,516
5,548
0
22,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,344
Gold Earned
20,641
122
Minions Killed
110
0
Camps Cleared
0
609,121
Distance Traveled
645,839
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,075
590
56
5
0
197,330
1
L
Da Ji
6,625
552
19
2
0
236,609
1
W
Jormungandr
7,814
651
21
2
0
162,395
4
W
Nox
7,845
654
78
7
0
218,365
1
L
Cthulhu
6,941
578
35
3
0
211,900
0
W
Hercules
8,685
724
23
2
0
228,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role