Player Matchup

King Arthur
King Arthur
FrostboundDiff
King Arthur
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Icetrays
Osiris
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 43L
1,695 Elo+
Party 1
Chaac
Chaac
ShakeŹ
Chaac
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 44L
1,724 Elo+
Party 1
Olorun
Olorun
TheFonalOrder509
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,951 Elo+
Solo
Anhur
Anhur
ZeskoloZ
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
1,788 Elo+
Solo
Team Averages
Level 19
1,500 SR
1,732 Elo+

VS

Team Averages
Level 21
1,695 SR
1,609 Elo+
Anhur
Anhur
CapoCannonieri
Anhur
Level 12
God Stats
9W - 6L
1,650 SR
Queue Stats
39W - 34L
1,635 Elo+
Solo
Ra
Ra
DMTouchedMe
Ra
Level 7
God Stats
1W - 1L
1,762 SR
Queue Stats
12W - 16L
1,547 Elo+
Party 2
Set
Set
DiemsTesla
Set
Level 33
God Stats
6W - 8L
1,587 SR
Queue Stats
232W - 225L
1,554 Elo+
Party 2
Chang'e
Chang'e
Wrathfalls
Chang'e
Level 28
God Stats
17W - 8L
1,737 SR
Queue Stats
73W - 50L
1,669 Elo+
Solo
Loki
Loki
ch0pstikmafia
Loki
Level 27
God Stats
6W - 4L
1,741 SR
Queue Stats
70W - 59L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FrostboundDiff
King Arthur
6
0 / 0 / 0
3,682
736
907
1,046
379
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Icetrays
Osiris
6
1 / 0 / 1
3,794
759
1,362
3,095
1,182
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
ShakeŹ
Chaac
6
4 / 2 / 2
4,233
847
1,605
2,964
1,511
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 2 / 3
3,806
761
1,988
2,678
536
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes

Shoes

+6%
Movement Speed

Anhur
ZeskoloZ
Anhur
7
1 / 0 / 0
3,968
794
682
1,568
373
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 4 / 2
3,318
664
1,045
3,367
687
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

1
0 / 0 / 0
2,469
494
0
0
0
1
0 / 1 / 0
2,469
494
0
588
159
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Chang'e
Wrathfalls
Chang'e
6
1 / 1 / 1
3,529
706
1,135
2,358
562
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
1 / 1 / 0
3,597
719
490
3,799
695
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
3
4
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
0
0
0
0
L
0
1
0
0
W
King Arthur
FrostboundDiff
King Arthur
0
0
0
0
W
Osiris
Icetrays
Osiris
1
0
1
1.5
W
Chaac
ShakeŹ
Chaac
4
2
2
2.5
W
0
2
3
0.75
L
Chang'e
Wrathfalls
Chang'e
1
1
1
1.5
W
Anhur
ZeskoloZ
Anhur
1
0
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,544
Damage
2,670
11,351
Taken
10,112
3,981
Mitigated
2,103
4,387
Healing
3,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,045
533
0
402
3,367
687
0
1,518
1,706
0
5,370
L
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
588
159
0
0
588
0
0
W
King Arthur
FrostboundDiff
King Arthur
907
198
0
325
1,046
379
117
0
1,046
0
11,852
W
Osiris
Icetrays
Osiris
1,362
412
0
1,647
3,095
1,182
0
0
3,095
0
12,740
W
Chaac
ShakeŹ
Chaac
1,605
184
0
723
2,964
1,511
0
197
2,742
0
8,263
W
1,988
725
0
852
2,678
536
444
366
2,287
15,397
0
L
Chang'e
Wrathfalls
Chang'e
1,135
168
66
651
2,358
562
0
470
1,863
8,119
0
W
Anhur
ZeskoloZ
Anhur
682
324
0
840
1,568
373
0
422
1,046
0
14,631
L
490
230
0
1,912
3,799
695
0
0
3,675
0
12,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,483
Gold Earned
15,382
138
Minions Killed
55
0
Camps Cleared
0
484,284
Distance Traveled
287,310
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,318
664
8
2
0
89,963
1
L
Ra
2,469
494
0
0
0
0
0
L
Set
2,469
494
0
0
0
5,040
0
W
King Arthur
3,682
736
24
5
0
98,340
1
W
Osiris
3,794
759
31
6
0
107,149
0
W
Chaac
4,233
847
19
4
0
121,124
1
W
Olorun
3,806
761
30
6
0
67,090
2
L
Chang'e
3,529
706
16
3
0
96,948
0
W
Anhur
3,968
794
34
7
0
90,581
0
L
Loki
3,597
719
31
6
0
95,359
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role