Player Matchup

Ymir
Ymir
Hmfic4335
Ymir
Level 12
God Stats
1W - 2L
1,276 SR
Queue Stats
4W - 6L
1,055 Elo+
Solo
Kukulkan
Kukulkan
LyricInk7287911
Kukulkan
Level 17
God Stats
27W - 40L
1,385 SR
Queue Stats
108W - 124L
1,140 Elo+
Solo
Mercury
Mercury
SonicUnderground
Mercury
Level 18
God Stats
5W - 10L
1,237 SR
Queue Stats
22W - 53L
1,000 Elo+
Solo
Fenrir
Fenrir
bramante-perdido
Fenrir
Level 21
God Stats
12W - 16L
1,197 SR
Queue Stats
70W - 93L
1,048 Elo+
Solo
Pele
Pele
luissd05
Pele
Level 26
God Stats
9W - 12L
1,233 SR
Queue Stats
122W - 116L
1,093 Elo+
Solo
Team Averages
Level 19
1,265 SR
1,067 Elo+

VS

Team Averages
Level 13
1,369 SR
930 Elo+
Set
Set
BKuhn20
Set
Level 15
God Stats
2W - 5L
1,362 SR
Queue Stats
13W - 23L
921 Elo+
Solo
Bakasura
Bakasura
MR FILO DK
Bakasura
Level 21
God Stats
0W - 2L
1,539 SR
Queue Stats
2W - 11L
1,085 Elo+
Party 1
Izanami
Izanami
MetalOctopus369
Izanami
Level 9
God Stats
4W - 11L
1,207 SR
Queue Stats
5W - 17L
968 Elo+
Party 2
Arachne
Arachne
Miss lille
Arachne
Level 7
God Stats
0W - 5L
1,238 SR
Queue Stats
0W - 8L
724 Elo+
Party 1
Loki
Loki
Sama Gaming6613
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
950 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 5 / 7
9,306
345
416
8,770
3,332
Kukulkan
18
5 / 3 / 7
11,888
440
10,266
8,096
3,141
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 0 / 0
7,755
287
56
164
45
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
8 / 7 / 9
12,600
467
13,859
18,408
7,212
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
20
26 / 1 / 5
16,759
621
32,195
25,471
15,772
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
18
10 / 6 / 2
13,141
487
20,187
25,988
13,615
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bakasura
MR FILO DK
Bakasura
17
2 / 8 / 1
10,767
399
5,686
12,996
5,896
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 8 / 4
9,135
338
5,350
15,106
7,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Arachne
Miss lille
Arachne
12
0 / 7 / 2
8,528
316
2,748
10,022
3,552
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

13
1 / 11 / 4
9,932
368
8,269
17,666
5,134
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
28
39
Kills
15
16
Deaths
40
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Set
10
6
2
1.83
W
Ymir
0
5
7
0.7
W
Kukulkan
5
3
7
2.83
L
Bakasura
MR FILO DK
Bakasura
2
8
1
0.31
L
2
8
4
0.5
L
Arachne
Miss lille
Arachne
0
7
2
0.14
L
1
11
4
0.27
W
0
0
0
0
W
8
7
9
1.79
W
Pele
26
1
5
28.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,792
Damage
42,240
60,909
Taken
81,778
29,502
Mitigated
35,955
20,229
Healing
15,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
20,187
13,058
0
12,191
25,988
13,615
0
2,714
23,274
0
91,377
W
Ymir
416
155
0
0
8,770
3,332
225
0
8,770
5,858
0
W
Kukulkan
10,266
1,820
436
349
8,096
3,141
856
0
8,096
51,878
0
L
Bakasura
MR FILO DK
Bakasura
5,686
4,184
0
1,294
12,996
5,896
2,486
1,569
11,427
0
40,624
L
5,350
3,670
0
1,174
15,106
7,758
1,146
2,674
12,432
138
25,413
L
Arachne
Miss lille
Arachne
2,748
2,334
0
247
10,022
3,552
0
2,757
7,265
0
10,631
L
8,269
2,794
0
407
17,666
5,134
79
968
16,698
0
30,879
W
56
56
0
0
164
45
0
0
164
0
404
W
13,859
4,076
0
2,100
18,408
7,212
2,900
0
18,307
0
50,326
W
Pele
32,195
14,671
0
17,344
25,471
15,772
6,996
40
25,071
0
117,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,308
Gold Earned
51,503
352
Minions Killed
317
0
Camps Cleared
0
1,654,062
Distance Traveled
2,014,904
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
13,141
487
108
4
0
463,551
1
W
Ymir
9,306
345
12
0
0
190,054
0
W
Kukulkan
11,888
440
85
3
0
494,792
0
L
Bakasura
10,767
399
114
4
0
503,347
1
L
Izanami
9,135
338
26
1
0
320,220
1
L
Arachne
8,528
316
18
1
0
334,744
1
L
Loki
9,932
368
51
2
0
393,042
0
W
Mercury
7,755
287
2
0
0
39,372
0
W
Fenrir
12,600
467
77
3
0
451,515
5
W
Pele
16,759
621
176
7
0
478,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role