Player Matchup

Neith
Neith
AnnyLothlorien
Neith
Level 29
God Stats
35W - 48L
1,486 SR
Queue Stats
78W - 133L
1,342 Elo+
Party 1
Tyr
Tyr
KilledByFrost
Tyr
Level 29
God Stats
1W - 1L
1,105 SR
Queue Stats
9W - 20L
1,237 Elo+
Party 4
Agni
Agni
Luiz_buei
Agni
Level 27
God Stats
4W - 1L
1,891 SR
Queue Stats
55W - 69L
1,352 Elo+
Solo
Hel
Hel
Oblidemon
Hel
Level 29
God Stats
23W - 38L
1,425 SR
Queue Stats
78W - 131L
1,342 Elo+
Party 1
Skadi
Skadi
RamiTyPE95
Skadi
Level 3
God Stats
0W - 3L
1,697 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 4
Team Averages
Level 23
1,521 SR
1,355 Elo+

VS

Team Averages
Level 33
1,354 SR
1,246 Elo+
Cthulhu
Cthulhu
Felipe-Comp
Cthulhu
Level 107
God Stats
9W - 8L
1,469 SR
Queue Stats
351W - 353L
1,428 Elo+
Party 3
Artemis
Artemis
Gansosovietico
Artemis
Level 3
God Stats
4W - 2L
1,287 SR
Queue Stats
20W - 9L
1,163 Elo+
Party 3
Thor
Thor
MrPrudentino
Thor
Level 15
God Stats
1W - 0L
1,195 SR
Queue Stats
6W - 17L
1,149 Elo+
Party 2
Chang'e
Chang'e
espiao_mansa968
Chang'e
Level 22
God Stats
3W - 4L
1,388 SR
Queue Stats
49W - 49L
1,337 Elo+
Solo
Pele
Pele
xXK1NGDWXx
Pele
Level 16
God Stats
2W - 1L
1,429 SR
Queue Stats
6W - 16L
1,150 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,515
434
4,400
7,967
2,749
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
8 / 0 / 0
9,231
615
7,313
7,586
6,136
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Agni
10
0 / 3 / 1
6,316
421
2,293
6,282
2,161
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 7 / 2
5,989
399
3,615
9,450
3,251
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Skadi
5
0 / 4 / 1
5,402
360
637
6,972
1,760
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Felipe-Comp
Cthulhu
12
5 / 1 / 5
8,186
546
7,362
10,147
7,377
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 2 / 4
7,100
473
5,917
7,095
2,564
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 0
6,351
423
1,263
9,195
2,691
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
8 / 0 / 3
9,356
624
9,418
9,057
3,572
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 4 / 0
6,382
425
3,320
6,843
1,848
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
9
Kills
16
17
Deaths
9
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Cthulhu
Felipe-Comp
Cthulhu
5
1
5
7.5
W
3
2
4
2.5
L
8
0
0
8
L
Agni
0
3
1
0.17
W
0
2
0
0
L
0
7
2
0.14
L
Skadi
0
4
1
0.13
W
8
0
3
9.5
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,258
Damage
27,280
38,257
Taken
42,337
16,057
Mitigated
18,052
10,209
Healing
12,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,400
2,074
0
2,206
7,967
2,749
0
5,602
2,365
0
32,783
W
Cthulhu
Felipe-Comp
Cthulhu
7,362
441
138
750
10,147
7,377
344
2,066
8,056
27,217
0
W
5,917
2,638
0
2,755
7,095
2,564
2,505
1,595
5,450
0
30,252
L
7,313
2,590
0
2,079
7,586
6,136
1,271
155
7,431
0
41,539
L
Agni
2,293
512
0
1,119
6,282
2,161
0
4,442
1,840
22,196
0
W
1,263
216
0
2,767
9,195
2,691
309
628
8,567
0
28,229
L
3,615
275
1,447
2,608
9,450
3,251
0
4,884
4,566
20,384
0
L
Skadi
637
513
0
750
6,972
1,760
0
1,697
5,275
0
20,574
W
9,418
1,709
563
5,036
9,057
3,572
435
1,619
7,438
62,428
0
W
3,320
857
0
158
6,843
1,848
912
0
6,593
0
25,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,453
Gold Earned
37,375
291
Minions Killed
297
0
Camps Cleared
0
1,146,056
Distance Traveled
1,315,929
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,515
434
82
5
0
205,954
0
W
Cthulhu
8,186
546
35
2
0
273,986
6
W
Artemis
7,100
473
56
4
0
220,114
5
L
Tyr
9,231
615
95
6
0
290,253
1
L
Agni
6,316
421
55
4
0
229,587
0
W
Thor
6,351
423
52
3
0
236,355
0
L
Hel
5,989
399
34
2
0
237,293
5
L
Skadi
5,402
360
25
2
0
182,969
0
W
Chang'e
9,356
624
110
7
0
283,946
10
W
Pele
6,382
425
44
3
0
301,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role