Player Matchup

Neith
Neith
Silver II
BigOlSwangin
Neith
Silver II
Level 157
God Stats
70W - 69L
1,538 SR
Queue Stats
1,254W - 1,108L
830 MMR
Party 2
Merlin
Merlin
Silver III
CoomBabyJr
Merlin
Silver III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 23L
1,505 MMR
Party 2
Fenrir
Fenrir
Silver IV
redneck grass
Fenrir
Silver IV
Level 98
God Stats
43W - 30L
1,563 SR
Queue Stats
93W - 70L
750 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,534 SR
1,028 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 69
1,601 SR
992 MMR
King Arthur
King Arthur
Bronze III
Kmulz
King Arthur
Bronze III
Level 66
God Stats
2W - 0L
1,682 SR
Queue Stats
15W - 13L
1,013 MMR
Party 1
Geb
Geb
Bronze III
Smokistt
Geb
Bronze III
Level 52
God Stats
3W - 0L
1,639 SR
Queue Stats
11W - 9L
857 MMR
Party 1
Anubis
Anubis
Bronze I
druz
Anubis
Bronze I
Level 88
God Stats
2W - 1L
1,483 SR
Queue Stats
36W - 27L
1,106 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 11 / 12
15,895
636
17,233
21,080
6,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
CoomBabyJr
Merlin
20
9 / 3 / 5
17,918
717
29,478
16,961
7,848
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 11 / 6
14,853
594
11,660
23,890
21,824
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
CthulhuScyllaHeraCupidZeus

VS

Bans
Ah Muzen CabGaneshaBacchusSobekKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kmulz
King Arthur
20
15 / 5 / 8
18,152
726
25,379
36,481
45,487
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
0 / 3 / 20
16,085
643
9,500
22,654
26,761
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
druz
Anubis
20
10 / 6 / 11
16,982
679
19,532
23,229
14,507
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
64
14
Kills
25
25
Deaths
14
23
Assists
39
Player
Kills
Deaths
Assists
KDA
L
1
11
12
0.64
L
Merlin
CoomBabyJr
Merlin
9
3
5
3.83
W
King Arthur
Kmulz
King Arthur
15
5
8
3.8
W
0
3
20
3.33
W
Anubis
druz
Anubis
10
6
11
2.58
L
4
11
6
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,371
Damage
54,411
61,931
Taken
82,364
36,202
Mitigated
86,755
9,592
Healing
30,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,233
6,771
0
4,291
21,080
6,530
2,160
10,954
9,648
0
65,977
L
Merlin
CoomBabyJr
Merlin
29,478
552
270
1,727
16,961
7,848
850
5,169
11,417
132,988
0
W
King Arthur
Kmulz
King Arthur
25,379
3,201
0
12,794
36,481
45,487
874
12,108
24,203
1,143
83,209
W
9,500
1,050
0
5,287
22,654
26,761
494
10,952
11,602
41,292
0
W
Anubis
druz
Anubis
19,532
1,108
0
12,243
23,229
14,507
2,102
8,214
14,765
134,378
0
L
11,660
2,399
656
2,648
23,890
21,824
0
14,040
9,558
0
27,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,666
Gold Earned
51,219
262
Minions Killed
281
0
Camps Cleared
0
1,203,570
Distance Traveled
1,316,015
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
15,895
636
91
4
0
363,723
6
L
Merlin
17,918
717
156
6
0
429,164
1
W
King Arthur
18,152
726
82
3
0
467,604
2
W
Geb
16,085
643
40
2
0
454,999
4
W
Anubis
16,982
679
159
6
0
393,412
2
L
Fenrir
14,853
594
15
1
0
410,683
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role