Player Matchup

Set
Set
DreadedCaregivr
Set
Level 74
God Stats
0W - 2L
1,190 SR
Queue Stats
126W - 131L
1,415 Elo+
Party 1
Hachiman
Hachiman
GoliathGrizzley
Hachiman
Level 62
God Stats
3W - 3L
1,578 SR
Queue Stats
80W - 90L
1,427 Elo+
Party 1
Skadi
Skadi
HNT RenatoAk
Skadi
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,119 Elo+
Solo
Bastet
Bastet
TravisXBarker
Bastet
Level 109
God Stats
2W - 8L
1,227 SR
Queue Stats
119W - 122L
1,426 Elo+
Party 1
Sol
Sol
xCaptnWhiteRice
Sol
Level 110
God Stats
0W - 2L
1,350 SR
Queue Stats
117W - 113L
1,449 Elo+
Party 1
Team Averages
Level 92
1,369 SR
1,367 Elo+

VS

Team Averages
Level 56
1,583 SR
1,438 Elo+
Merlin
Merlin
Asorad
Merlin
Level 73
God Stats
6W - 1L
1,620 SR
Queue Stats
80W - 60L
1,535 Elo+
Party 2
Anhur
Anhur
BobbyBeast123
Anhur
Level 55
God Stats
1W - 1L
1,273 SR
Queue Stats
75W - 61L
1,383 Elo+
Party 2
Artemis
Artemis
Dark_heart_2121
Artemis
Level 48
God Stats
3W - 1L
1,832 SR
Queue Stats
96W - 94L
1,447 Elo+
Solo
Osiris
Osiris
ScootdaddyP
Osiris
Level 46
God Stats
2W - 0L
1,692 SR
Queue Stats
74W - 64L
1,449 Elo+
Party 2
Pele
Pele
gmt2001
Pele
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 64L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 8
8,918
595
7,424
15,325
9,645
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
14
1 / 5 / 6
8,821
588
9,288
11,966
4,042
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
1 / 6 / 11
9,723
648
7,867
12,249
4,643
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 6 / 9
10,177
678
20,574
14,527
5,492
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
10 / 3 / 5
11,405
760
18,140
12,066
4,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Asorad
Merlin
20
8 / 2 / 17
12,989
866
22,751
17,100
8,636
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
4 / 4 / 14
11,062
737
7,131
13,683
5,729
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 5 / 18
11,002
733
11,929
12,199
4,864
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
19
5 / 3 / 16
11,158
744
8,736
15,279
19,584
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
gmt2001
Pele
17
6 / 6 / 9
10,900
727
8,979
16,127
7,971
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
102
18
Kills
28
28
Deaths
20
39
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Merlin
Asorad
Merlin
8
2
17
8.25
W
4
4
14
2.75
W
5
5
18
2.8
L
1
8
8
0.63
L
Hachiman
1
5
6
0.8
L
1
6
11
1.08
W
Osiris
5
3
16
4.33
L
5
6
9
1.58
W
Pele
gmt2001
Pele
6
6
9
1.75
L
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,293
Damage
59,526
66,133
Taken
74,388
28,086
Mitigated
46,784
19,341
Healing
31,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Asorad
Merlin
22,751
869
3,706
7,711
17,100
8,636
1,053
3,202
13,898
63,909
0
W
7,131
3,109
3,470
2,023
13,683
5,729
594
2,295
11,388
0
17,172
W
11,929
4,188
2,731
2,089
12,199
4,864
2,160
2,396
9,803
0
23,116
L
7,424
2,054
690
1,337
15,325
9,645
0
4,902
10,198
0
12,761
L
Hachiman
9,288
3,458
1,021
1,047
11,966
4,042
0
4,660
7,181
0
17,699
L
7,867
1,908
1,838
1,170
12,249
4,643
0
5,628
6,596
0
32,168
W
Osiris
8,736
595
3,128
2,566
15,279
19,584
141
4,826
10,453
0
13,653
L
20,574
3,171
3,352
2,529
14,527
5,492
0
4,956
9,419
0
27,848
W
Pele
gmt2001
Pele
8,979
3,470
1,388
2,611
16,127
7,971
1,148
5,421
10,706
0
15,758
L
18,140
758
1,701
4,656
12,066
4,264
41
2,605
9,336
37,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,044
Gold Earned
57,111
138
Minions Killed
174
0
Camps Cleared
0
1,310,081
Distance Traveled
1,462,185
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,989
866
100
7
0
280,697
0
W
Anhur
11,062
737
32
2
0
288,255
0
W
Artemis
11,002
733
25
2
0
268,345
0
L
Set
8,918
595
6
0
0
266,401
0
L
Hachiman
8,821
588
30
2
0
235,376
0
L
Skadi
9,723
648
54
4
0
235,236
2
W
Osiris
11,158
744
6
0
0
329,545
0
L
Bastet
10,177
678
11
1
0
288,414
0
W
Pele
10,900
727
11
1
0
295,343
3
L
Sol
11,405
760
37
2
0
284,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role