Player Matchup

Arachne
Arachne
TacoDeSimba
Arachne
Level 44
God Stats
8W - 16L
1,338 SR
Queue Stats
180W - 234L
1,184 Elo+
Party 1
Cthulhu
Cthulhu
TwichGorfair
Cthulhu
Level 7
God Stats
1W - 3L
1,467 SR
Queue Stats
3W - 9L
1,151 Elo+
Party 1
Merlin
Merlin
Zabalad96
Merlin
Level 46
God Stats
9W - 15L
1,585 SR
Queue Stats
181W - 181L
1,461 Elo+
Solo
Team Averages
Level 32
1,463 SR
1,265 Elo+

VS

Team Averages
Level 88
1,443 SR
1,302 Elo+
Vulcan
Vulcan
ExtupecienteX
Vulcan
Level 24
God Stats
25W - 13L
1,559 SR
Queue Stats
117W - 94L
1,271 Elo+
Solo
Cu Chulainn
Cu Chulainn
ManyCowBattles
Cu Chulainn
Level 127
God Stats
1W - 1L
1,268 SR
Queue Stats
36W - 47L
1,307 Elo+
Solo
Neith
Neith
Reality_Point
Neith
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
806W - 894L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
TacoDeSimba
Arachne
19
7 / 5 / 5
14,696
668
11,470
25,078
9,608
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
TwichGorfair
Cthulhu
16
0 / 5 / 11
13,863
630
9,223
28,274
26,179
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Merlin
Zabalad96
Merlin
19
10 / 6 / 1
14,692
668
22,751
19,616
8,122
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 8 / 4
15,869
721
27,475
20,928
8,218
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
ManyCowBattles
Cu Chulainn
15
0 / 6 / 8
12,804
582
13,699
21,959
19,834
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
5 / 3 / 8
15,151
689
17,369
15,116
6,459
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
17
Kills
15
16
Deaths
17
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
10
8
4
1.5
W
Cu Chulainn
ManyCowBattles
Cu Chulainn
0
6
8
0.67
W
5
3
8
3
L
Arachne
TacoDeSimba
Arachne
7
5
5
1.9
L
Cthulhu
TwichGorfair
Cthulhu
0
5
11
1.1
L
Merlin
Zabalad96
Merlin
10
6
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,444
Damage
58,543
72,968
Taken
58,003
43,909
Mitigated
34,511
12,482
Healing
15,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,475
9,577
0
3,739
20,928
8,218
828
13,055
7,873
87,474
0
W
Cu Chulainn
ManyCowBattles
Cu Chulainn
13,699
1,817
267
4,480
21,959
19,834
316
11,348
10,611
5,472
50,390
W
17,369
9,616
0
6,664
15,116
6,459
2,898
8,520
6,596
0
82,434
L
Arachne
TacoDeSimba
Arachne
11,470
6,428
1,520
5,433
25,078
9,608
666
8,580
16,498
0
75,693
L
Cthulhu
TwichGorfair
Cthulhu
9,223
225
510
5,019
28,274
26,179
0
10,438
17,836
27,204
0
L
Merlin
Zabalad96
Merlin
22,751
1,232
0
0
19,616
8,122
753
9,286
10,330
89,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,251
Gold Earned
43,824
252
Minions Killed
278
0
Camps Cleared
0
1,107,149
Distance Traveled
1,041,246
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
15,869
721
98
4
0
358,312
4
W
Cu Chulainn
12,804
582
71
3
0
316,708
5
W
Neith
15,151
689
109
5
0
366,226
5
L
Arachne
14,696
668
101
5
0
418,707
1
L
Cthulhu
13,863
630
41
2
0
332,575
2
L
Merlin
14,692
668
110
5
0
355,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role