Player Matchup

Merlin
Merlin
Silver IV
EL_IMP4R4BLE_PIT
Merlin
Silver IV
Level 98
God Stats
0W - 2L
1,399 SR
Queue Stats
62W - 71L
1,257 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,399 SR
1,257 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,737 SR
1,197 MMR
Bastet
Bastet
Silver III
IdealDev
Bastet
Silver III
Level 97
God Stats
4W - 4L
1,737 SR
Queue Stats
20W - 25L
1,197 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
2,808
936
179
1,046
219
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BakasuraHeimdallrRavanaBaron SamediSet

VS

Bans
ArachneSkadiChaacFreyaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
IdealDev
Bastet
7
1 / 0 / 0
3,713
1,238
801
1,349
344
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Bastet
IdealDev
Bastet
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

179
Damage
801
1,046
Taken
1,349
219
Mitigated
344
340
Healing
361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
179
34
0
340
1,046
219
0
24
1,022
2,167
0
W
Bastet
IdealDev
Bastet
801
277
0
361
1,349
344
0
194
1,155
0
10,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

2,808
Gold Earned
3,713
6
Minions Killed
25
0
Camps Cleared
0
20,141
Distance Traveled
59,127
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
2,808
936
6
2
0
20,141
0
W
Bastet
3,713
1,238
25
8
0
59,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role