Player Matchup

Cthulhu
Cthulhu
Geremig
Cthulhu
Level 47
God Stats
6W - 3L
1,542 SR
Queue Stats
37W - 35L
1,421 Elo+
Party 2
Hun Batz
Hun Batz
The_Menduki_SHS
Hun Batz
Level 81
God Stats
2W - 2L
1,354 SR
Queue Stats
305W - 294L
1,510 Elo+
Solo
Anubis
Anubis
VIRTUALXRAPTOR
Anubis
Level 32
God Stats
22W - 13L
1,597 SR
Queue Stats
59W - 58L
1,417 Elo+
Party 2
Team Averages
Level 53
1,498 SR
1,449 Elo+

VS

Team Averages
Level 112
1,486 SR
1,406 Elo+
Fenrir
Fenrir
KAPAMEJIbKA_Buka
Fenrir
Level 156
God Stats
1W - 6L
1,408 SR
Queue Stats
299W - 368L
1,355 Elo+
Solo
He Bo
He Bo
Masus IL Deus
He Bo
Level 156
God Stats
2W - 5L
1,549 SR
Queue Stats
137W - 139L
1,407 Elo+
Party 1
Sylvanus
Sylvanus
SirPilade
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Geremig
Cthulhu
15
5 / 1 / 13
12,960
682
12,500
16,382
15,190
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
17
10 / 6 / 9
14,165
746
16,156
16,618
6,598
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 6 / 12
12,828
675
15,287
19,066
9,991
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 12 / 7
11,201
590
10,532
26,382
12,230
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
7 / 6 / 4
13,179
694
14,762
12,803
3,088
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
SirPilade
Sylvanus
17
5 / 2 / 8
12,786
673
14,532
18,330
19,799
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
32
20
Kills
13
13
Deaths
20
34
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Geremig
Cthulhu
5
1
13
11.5
L
1
12
7
0.38
L
7
6
4
1.5
L
Sylvanus
SirPilade
Sylvanus
5
2
8
4.5
W
Hun Batz
10
6
9
2.42
W
5
6
12
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,943
Damage
39,826
52,066
Taken
57,515
31,779
Mitigated
35,117
13,323
Healing
18,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Geremig
Cthulhu
12,500
611
913
2,605
16,382
15,190
643
7,386
8,902
35,309
0
L
10,532
3,068
174
5,364
26,382
12,230
0
12,748
13,309
0
31,906
L
14,762
443
0
1,191
12,803
3,088
0
6,100
6,528
67,519
0
L
Sylvanus
SirPilade
Sylvanus
14,532
1,699
3,074
8,793
18,330
19,799
68
8,129
9,851
33,414
0
W
Hun Batz
16,156
5,900
0
329
16,618
6,598
2,551
10,156
6,212
0
67,297
W
15,287
1,211
0
9,476
19,066
9,991
1,109
12,046
6,970
79,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,953
Gold Earned
37,166
221
Minions Killed
168
0
Camps Cleared
0
1,020,112
Distance Traveled
879,833
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,960
682
45
2
0
394,601
1
L
Fenrir
11,201
590
30
2
0
291,716
6
L
He Bo
13,179
694
98
5
0
279,245
2
L
Sylvanus
12,786
673
40
2
0
308,872
1
W
Hun Batz
14,165
746
72
4
0
343,701
1
W
Anubis
12,828
675
104
5
0
281,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role