Player Matchup

Rama
Rama
AlexKiaii
Rama
Level 109
God Stats
32W - 20L
1,532 SR
Queue Stats
66W - 48L
1,558 Elo+
Solo
Chronos
Chronos
Nyxiewuffy
Chronos
Level 63
God Stats
5W - 6L
1,492 SR
Queue Stats
323W - 337L
1,465 Elo+
Party 2
Tyr
Tyr
SKULLZ DEMONS
Tyr
Level 118
God Stats
1W - 1L
1,443 SR
Queue Stats
70W - 73L
1,532 Elo+
Party 2
Sun Wukong
Sun Wukong
svenmang
Sun Wukong
Level 123
God Stats
2W - 2L
1,487 SR
Queue Stats
166W - 151L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
x 8Bitt Yoda
Cthulhu
Level 103
God Stats
2W - 0L
1,704 SR
Queue Stats
30W - 27L
1,567 Elo+
Party 2
Team Averages
Level 103
1,532 SR
1,530 Elo+

VS

Team Averages
Level 93
1,504 SR
1,517 Elo+
Yemoja
Yemoja
AbsolutePhrost
Yemoja
Level 84
God Stats
2W - 7L
1,341 SR
Queue Stats
81W - 81L
1,537 Elo+
Party 1
Hachiman
Hachiman
Dentero
Hachiman
Level 103
God Stats
6W - 7L
1,373 SR
Queue Stats
249W - 243L
1,535 Elo+
Solo
Merlin
Merlin
GWSteamTrain01
Merlin
Level 106
God Stats
14W - 18L
1,527 SR
Queue Stats
248W - 248L
1,463 Elo+
Solo
Anubis
Anubis
PantheraFTW
Anubis
Level 85
God Stats
7W - 7L
1,568 SR
Queue Stats
229W - 234L
1,507 Elo+
Solo
He Bo
He Bo
bosnianhock1
He Bo
Level 88
God Stats
2W - 2L
1,709 SR
Queue Stats
89W - 89L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
4
0 / 1 / 1
3,045
609
703
2,004
235
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
Nyxiewuffy
Chronos
6
2 / 0 / 0
3,660
732
1,714
2,492
760
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

4
1 / 1 / 0
3,205
641
463
2,492
925
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
svenmang
Sun Wukong
7
0 / 0 / 3
4,158
832
810
3,646
1,210
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
x 8Bitt Yoda
Cthulhu
7
2 / 0 / 0
4,225
845
1,080
602
208
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 0 / 1
3,098
620
802
1,010
319
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

Hachiman
Dentero
Hachiman
5
1 / 2 / 1
3,373
675
2,524
2,910
682
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
966
193
0
0
0
Anubis
6
0 / 2 / 0
3,339
668
1,372
2,495
1,027
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

2
0 / 1 / 0
2,755
551
315
980
177
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
2
2
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
Rama
0
1
1
0.5
L
Hachiman
Dentero
Hachiman
1
2
1
0.75
L
0
0
0
0
W
Chronos
Nyxiewuffy
Chronos
2
0
0
2
L
Anubis
0
2
0
0
W
1
1
0
1
L
0
1
0
0
W
Sun Wukong
svenmang
Sun Wukong
0
0
3
1.5
W
Cthulhu
x 8Bitt Yoda
Cthulhu
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,770
Damage
5,013
11,236
Taken
7,395
3,338
Mitigated
2,205
4,115
Healing
2,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
802
387
173
375
1,010
319
0
88
922
3,923
0
W
Rama
703
663
0
498
2,004
235
0
223
1,781
0
8,165
L
Hachiman
Dentero
Hachiman
2,524
1,466
0
843
2,910
682
320
799
2,111
0
13,483
L
0
0
0
0
0
0
0
0
0
0
0
W
Chronos
Nyxiewuffy
Chronos
1,714
459
0
983
2,492
760
70
875
1,617
12,452
0
L
Anubis
1,372
260
0
810
2,495
1,027
54
1,489
781
13,932
0
W
463
135
0
729
2,492
925
0
579
1,913
0
4,595
L
315
34
0
294
980
177
0
193
787
3,290
0
W
Sun Wukong
svenmang
Sun Wukong
810
0
0
1,721
3,646
1,210
0
638
3,008
0
19,337
W
Cthulhu
x 8Bitt Yoda
Cthulhu
1,080
91
0
184
602
208
68
174
428
11,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,293
Gold Earned
13,531
133
Minions Killed
71
0
Camps Cleared
0
515,682
Distance Traveled
250,107
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,098
620
9
2
0
68,491
0
W
Rama
3,045
609
20
4
0
90,305
0
L
Hachiman
3,373
675
29
6
0
81,202
1
L
Merlin
966
193
0
0
0
0
0
W
Chronos
3,660
732
25
5
0
93,863
2
L
Anubis
3,339
668
23
5
0
73,477
2
W
Tyr
3,205
641
5
1
0
109,805
2
L
He Bo
2,755
551
10
2
0
26,937
0
W
Sun Wukong
4,158
832
50
10
0
113,500
0
W
Cthulhu
4,225
845
33
7
0
108,209
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role