Player Matchup

Achilles
Achilles
DarthMcRib
Achilles
Level 43
God Stats
1W - 2L
1,212 SR
Queue Stats
31W - 33L
1,426 Elo+
Party 2
Cthulhu
Cthulhu
KAI2MA
Cthulhu
Level 14
God Stats
3W - 2L
1,773 SR
Queue Stats
18W - 15L
1,391 Elo+
Party 2
Artemis
Artemis
Niniines62
Artemis
Level 4
God Stats
0W - 3L
1,242 SR
Queue Stats
0W - 3L
1,083 Elo+
Solo
Nox
Nox
UwUchima
Nox
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 42L
1,327 Elo+
Solo
Olorun
Olorun
mocciamanu
Olorun
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 35L
1,083 Elo+
Solo
Team Averages
Level 18
1,445 SR
1,262 Elo+

VS

Team Averages
Level 12
1,445 SR
1,228 Elo+
Merlin
Merlin
ItsWuji
Merlin
Level 7
God Stats
13W - 11L
1,426 SR
Queue Stats
39W - 32L
1,215 Elo+
Party 1
Medusa
Medusa
OGdooby
Medusa
Level 11
God Stats
28W - 13L
1,500 SR
Queue Stats
68W - 52L
1,166 Elo+
Party 1
Ymir
Ymir
RCgod12
Ymir
Level 24
God Stats
10W - 9L
1,461 SR
Queue Stats
206W - 212L
1,320 Elo+
Solo
Tsukuyomi
Tsukuyomi
cptnsaveahoe
Tsukuyomi
Level 11
God Stats
18W - 22L
1,339 SR
Queue Stats
49W - 53L
1,213 Elo+
Party 1
Nemesis
Nemesis
dXesI
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DarthMcRib
Achilles
20
12 / 7 / 9
18,503
1,156
27,672
24,189
30,423
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
KAI2MA
Cthulhu
20
2 / 8 / 13
15,545
972
18,837
39,215
59,820
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
Niniines62
Artemis
17
1 / 2 / 1
12,293
768
1,688
2,107
762
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
7 / 8 / 9
16,635
1,040
33,834
20,733
10,173
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
mocciamanu
Olorun
20
2 / 19 / 13
15,635
977
13,710
34,835
17,039
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

0

VS

Team 2 Tickets

56

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ItsWuji
Merlin
20
12 / 4 / 19
16,798
1,050
27,759
16,735
6,384
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
OGdooby
Medusa
20
5 / 1 / 28
16,377
1,024
24,877
20,056
13,810
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
RCgod12
Ymir
20
4 / 5 / 24
16,075
1,005
16,533
24,946
24,006
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
cptnsaveahoe
Tsukuyomi
20
19 / 7 / 15
18,033
1,127
35,740
26,762
15,040
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
dXesI
Nemesis
20
4 / 7 / 15
14,160
885
7,225
15,805
6,764
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
145
24
Kills
44
44
Deaths
24
45
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Achilles
DarthMcRib
Achilles
12
7
9
2.36
W
Merlin
ItsWuji
Merlin
12
4
19
5.38
L
Cthulhu
KAI2MA
Cthulhu
2
8
13
1.06
L
Artemis
Niniines62
Artemis
1
2
1
0.75
W
Medusa
OGdooby
Medusa
5
1
28
19
W
Ymir
RCgod12
Ymir
4
5
24
3.2
L
7
8
9
1.44
W
Tsukuyomi
cptnsaveahoe
Tsukuyomi
19
7
15
3.79
W
Nemesis
dXesI
Nemesis
4
7
15
1.64
L
Olorun
mocciamanu
Olorun
2
19
13
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,741
Damage
112,134
121,079
Taken
104,304
118,217
Mitigated
66,004
11,390
Healing
1,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DarthMcRib
Achilles
27,672
7,332
0
1,223
24,189
30,423
0
9,493
14,696
0
43,004
W
Merlin
ItsWuji
Merlin
27,759
2,359
0
333
16,735
6,384
0
9,718
6,869
52,125
0
L
Cthulhu
KAI2MA
Cthulhu
18,837
1,030
1,072
835
39,215
59,820
0
12,174
27,041
58,878
0
L
Artemis
Niniines62
Artemis
1,688
458
0
10
2,107
762
0
145
1,962
0
4,339
W
Medusa
OGdooby
Medusa
24,877
16,735
0
0
20,056
13,810
0
11,532
8,349
0
47,801
W
Ymir
RCgod12
Ymir
16,533
2,320
0
0
24,946
24,006
0
17,795
6,906
42,828
0
L
33,834
2,338
827
1,301
20,733
10,173
0
6,878
13,855
65,835
0
W
Tsukuyomi
cptnsaveahoe
Tsukuyomi
35,740
15,541
0
844
26,762
15,040
0
16,087
10,362
0
59,684
W
Nemesis
dXesI
Nemesis
7,225
2,113
0
476
15,805
6,764
0
11,249
4,531
0
13,747
L
Olorun
mocciamanu
Olorun
13,710
5,184
1,453
4,669
34,835
17,039
0
15,602
19,233
40,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,611
Gold Earned
81,443
240
Minions Killed
241
8
Camps Cleared
5
1,246,482
Distance Traveled
1,313,178
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
18,503
1,156
40
3
4
329,212
0
W
Merlin
16,798
1,050
71
4
1
243,775
0
L
Cthulhu
15,545
972
80
5
1
334,905
1
L
Artemis
12,293
768
7
0
1
55,930
0
W
Medusa
16,377
1,024
42
3
0
284,034
1
W
Ymir
16,075
1,005
76
5
0
242,503
0
L
Nox
16,635
1,040
63
4
2
296,022
0
W
Tsukuyomi
18,033
1,127
40
3
4
315,479
0
W
Nemesis
14,160
885
12
1
0
227,387
0
L
Olorun
15,635
977
50
3
0
230,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role