Player Matchup

Odin
Odin
Erubious
Odin
Level 89
God Stats
1W - 1L
1,744 SR
Queue Stats
21W - 26L
1,396 Elo+
Party 1
Neith
Neith
KamzAlmighty
Neith
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 25L
1,305 Elo+
Party 1
Anhur
Anhur
goat_devil
Anhur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,207 Elo+
Party 1
Team Averages
Level 59
1,581 SR
1,303 Elo+

VS

Team Averages
Level 40
1,445 SR
1,231 Elo+
Susano
Susano
Xhopeless0X
Susano
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
172W - 204L
1,222 Elo+
Party 2
Ymir
Ymir
lonzojllo85
Ymir
Level 23
God Stats
61W - 52L
1,505 SR
Queue Stats
81W - 79L
1,318 Elo+
Solo
Anubis
Anubis
unkind_hades355
Anubis
Level 29
God Stats
13W - 17L
1,329 SR
Queue Stats
87W - 111L
1,154 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
0 / 6 / 6
8,849
590
9,040
11,942
6,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 3 / 3
9,931
662
12,316
10,445
2,579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
12
3 / 9 / 2
9,923
662
6,914
11,797
3,202
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
4 / 2 / 11
10,284
686
11,307
12,356
4,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 2 / 13
10,890
726
4,548
18,362
11,009
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
12 / 3 / 4
12,022
801
13,381
8,536
3,371
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
6
Kills
18
18
Deaths
7
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Odin
0
6
6
0.5
L
3
3
3
1.5
W
Susano
4
2
11
4.75
L
Anhur
3
9
2
0.44
W
2
2
13
4.25
W
12
3
4
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,270
Damage
29,236
34,184
Taken
39,254
11,869
Mitigated
18,619
4,885
Healing
13,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
9,040
1,421
259
340
11,942
6,088
0
6,916
5,026
0
21,271
L
12,316
5,684
574
3,170
10,445
2,579
823
5,457
4,988
0
45,046
W
Susano
11,307
323
0
4,834
12,356
4,239
553
0
12,356
0
30,773
L
Anhur
6,914
3,820
0
542
11,797
3,202
463
5,556
6,241
0
20,808
W
4,548
438
149
5,983
18,362
11,009
138
303
18,059
34,579
0
W
13,381
3
219
2,807
8,536
3,371
139
6
8,530
38,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,703
Gold Earned
33,196
118
Minions Killed
141
0
Camps Cleared
0
732,200
Distance Traveled
783,729
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,849
590
14
1
0
248,134
0
L
Neith
9,931
662
68
5
0
265,343
0
W
Susano
10,284
686
37
2
0
297,562
1
L
Anhur
9,923
662
36
2
0
218,723
0
W
Ymir
10,890
726
44
3
0
246,385
0
W
Anubis
12,022
801
60
4
0
239,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role