Player Matchup

Anubis
Anubis
TheWhiteBoyOmega
Anubis
Level 4
God Stats
0W - 1L
1,801 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
Vanilla6_9Rain
Bacchus
Level 43
God Stats
4W - 9L
1,356 SR
Queue Stats
38W - 58L
1,148 Elo+
Party 2
Chiron
Chiron
popin_DA_cherrys
Chiron
Level 39
God Stats
10W - 7L
1,188 SR
Queue Stats
36W - 43L
1,129 Elo+
Party 2
Team Averages
Level 29
1,448 SR
1,259 Elo+

VS

Team Averages
Level 16
1,535 SR
1,149 Elo+
Fenrir
Fenrir
DRAL A LENDA
Fenrir
Level 17
God Stats
2W - 2L
1,418 SR
Queue Stats
3W - 4L
1,104 Elo+
Party 1
Anubis
Anubis
OneLostFaith
Anubis
Level 15
God Stats
2W - 0L
1,657 SR
Queue Stats
3W - 4L
1,153 Elo+
Party 1
Cthulhu
Cthulhu
OneLostMole
Cthulhu
Level 17
God Stats
2W - 1L
1,530 SR
Queue Stats
3W - 2L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 3
6,179
618
4,812
7,777
2,697
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 4 / 3
7,073
707
3,412
12,795
6,244
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
4 / 5 / 1
7,596
760
7,548
8,375
2,491
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
5 / 1 / 7
8,167
817
5,534
5,911
1,748
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
11
7 / 4 / 7
8,041
804
9,349
8,256
3,414
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
OneLostMole
Cthulhu
12
6 / 0 / 11
8,578
858
8,685
8,106
4,140
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
18
18
Deaths
5
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
1
7
8.5
W
Anubis
7
4
7
2.63
W
Cthulhu
OneLostMole
Cthulhu
6
0
11
11.5
L
0
9
3
0.17
L
1
4
3
0.63
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,772
Damage
23,568
28,947
Taken
22,273
11,432
Mitigated
9,302
3,994
Healing
6,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,534
1,380
0
1,172
5,911
1,748
0
2,035
3,876
0
21,928
W
Anubis
9,349
1,632
0
2,596
8,256
3,414
697
2,252
6,004
24,634
0
W
Cthulhu
OneLostMole
Cthulhu
8,685
507
78
2,225
8,106
4,140
470
3,951
4,155
23,715
0
L
4,812
1,080
0
319
7,777
2,697
0
5,008
2,619
11,126
0
L
3,412
696
0
1,488
12,795
6,244
0
6,572
6,008
17,110
0
L
7,548
5,041
564
1,623
8,375
2,491
34
6,095
2,135
0
26,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,848
Gold Earned
24,786
85
Minions Killed
94
0
Camps Cleared
0
487,040
Distance Traveled
506,580
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,167
817
28
3
0
186,393
0
W
Anubis
8,041
804
28
3
0
142,834
1
W
Cthulhu
8,578
858
38
4
0
177,353
2
L
Anubis
6,179
618
18
2
0
143,020
0
L
Bacchus
7,073
707
22
2
0
189,155
0
L
Chiron
7,596
760
45
5
0
154,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role