Player Matchup

Fenrir
Fenrir
LEzoullou9986
Fenrir
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 10L
1,410 Elo+
Party 1
Olorun
Olorun
MomoAnto37
Olorun
Level 28
God Stats
1W - 0L
1,551 SR
Queue Stats
8W - 5L
1,457 Elo+
Party 1
Nike
Nike
NubySqwiz
Nike
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,227 Elo+
Party 1
Team Averages
Level 21
1,517 SR
1,365 Elo+

VS

Team Averages
Level 27
1,562 SR
1,503 Elo+
Merlin
Merlin
Cetroy
Merlin
Level 6
God Stats
0W - 3L
1,472 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Nemesis
Nemesis
Sheenl
Nemesis
Level 15
God Stats
2W - 1L
1,777 SR
Queue Stats
5W - 5L
1,451 Elo+
Solo
Cerberus
Cerberus
TRUE x RAZE
Cerberus
Level 60
God Stats
15W - 9L
1,436 SR
Queue Stats
161W - 131L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 9
11,665
778
11,037
13,156
5,341
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
MomoAnto37
Olorun
16
8 / 4 / 15
11,950
797
17,701
15,956
5,491
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nike
15
9 / 1 / 14
11,909
794
15,022
12,046
10,654
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cetroy
Merlin
11
0 / 10 / 0
8,172
545
4,109
12,049
3,821
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Sheenl
Nemesis
12
1 / 8 / 1
9,118
608
8,413
14,928
5,294
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
TRUE x RAZE
Cerberus
11
4 / 7 / 1
9,109
607
13,268
22,563
17,897
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
7
25
Kills
5
6
Deaths
25
38
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
Cetroy
Merlin
0
10
0
0
W
8
1
9
12.5
W
Olorun
MomoAnto37
Olorun
8
4
15
3.88
W
Nike
9
1
14
16
L
Nemesis
Sheenl
Nemesis
1
8
1
0.19
L
Cerberus
TRUE x RAZE
Cerberus
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,760
Damage
25,790
41,158
Taken
49,540
21,486
Mitigated
27,012
16,029
Healing
8,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Cetroy
Merlin
4,109
1,025
0
0
12,049
3,821
0
3,231
8,668
26,336
0
W
11,037
2,893
0
2,791
13,156
5,341
243
5,629
7,527
0
49,360
W
Olorun
MomoAnto37
Olorun
17,701
11,329
1,571
10,051
15,956
5,491
2,608
7,172
8,784
65,820
0
W
Nike
15,022
4,330
0
1,616
12,046
10,654
0
5,584
6,462
0
32,582
L
Nemesis
Sheenl
Nemesis
8,413
3,062
0
3,341
14,928
5,294
0
4,996
9,757
0
47,103
L
Cerberus
TRUE x RAZE
Cerberus
13,268
591
0
4,908
22,563
17,897
0
9,546
12,592
23,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,524
Gold Earned
26,399
165
Minions Killed
148
0
Camps Cleared
0
864,004
Distance Traveled
745,746
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,172
545
45
3
0
217,500
0
W
Fenrir
11,665
778
49
3
0
323,045
1
W
Olorun
11,950
797
86
6
0
252,686
2
W
Nike
11,909
794
30
2
0
288,273
0
L
Nemesis
9,118
608
78
5
0
276,096
0
L
Cerberus
9,109
607
25
2
0
252,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role