Player Matchup

Olorun
Olorun
L3DGiND_13
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,117 Elo+
Solo
Mercury
Mercury
StoicalBee85344
Mercury
Level 14
God Stats
0W - 2L
1,253 SR
Queue Stats
18W - 25L
1,149 Elo+
Solo
Serqet
Serqet
bad-karma201
Serqet
Level 24
God Stats
32W - 32L
1,492 SR
Queue Stats
72W - 72L
1,211 Elo+
Solo
Loki
Loki
vecchia_Patata65
Loki
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,123 Elo+
Solo
Geb
Geb
yeetqww
Geb
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,074 Elo+
Solo
Team Averages
Level 13
1,449 SR
1,135 Elo+

VS

Team Averages
Level 20
1,466 SR
1,284 Elo+
Olorun
Olorun
EgyptianLeez
Olorun
Level 24
God Stats
81W - 82L
1,337 SR
Queue Stats
83W - 83L
1,190 Elo+
Solo
Hades
Hades
GameRoom9413525
Hades
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
RuntzNBluntz03
Fenrir
Level 29
God Stats
5W - 4L
1,342 SR
Queue Stats
124W - 100L
1,259 Elo+
Solo
Cthulhu
Cthulhu
Scalyunicorn2
Cthulhu
Level 25
God Stats
6W - 3L
1,684 SR
Queue Stats
69W - 55L
1,286 Elo+
Solo
Zeus
Zeus
TrayMAFIA305
Zeus
Level 18
God Stats
11W - 9L
1,469 SR
Queue Stats
24W - 38L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
L3DGiND_13
Olorun
16
0 / 11 / 1
9,551
868
1,885
17,347
8,208
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
5 / 6 / 0
11,244
1,022
10,737
17,893
6,871
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Serqet
13
0 / 2 / 2
8,638
785
1,334
2,282
763
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

15
0 / 8 / 2
9,179
834
2,499
13,340
5,088
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
15
0 / 16 / 3
9,516
865
6,791
24,491
9,803
Team 1 Tickets

0

VS

Team 2 Tickets

362

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
19
7 / 1 / 21
11,647
1,059
18,315
7,280
5,052
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 2 / 0
8,316
756
981
1,926
699
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

18
17 / 2 / 12
12,770
1,161
18,228
10,228
6,855
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
19
9 / 0 / 17
12,596
1,145
15,270
9,617
6,849
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
8 / 0 / 16
11,990
1,090
12,949
2,837
1,098
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
107
5
Kills
41
43
Deaths
5
8
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Olorun
7
1
21
17.5
W
0
2
0
0
L
Olorun
L3DGiND_13
Olorun
0
11
1
0.05
W
17
2
12
11.5
W
Cthulhu
9
0
17
17.5
L
5
6
0
0.83
W
8
0
16
16
L
Serqet
0
2
2
0.5
L
0
8
2
0.13
L
Geb
0
16
3
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,246
Damage
65,743
75,353
Taken
31,888
30,733
Mitigated
20,553
919
Healing
7,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
18,315
11,299
537
3,042
7,280
5,052
0
2,686
4,594
29,384
0
W
981
535
0
160
1,926
699
0
340
1,436
1,305
0
L
Olorun
L3DGiND_13
Olorun
1,885
1,333
60
492
17,347
8,208
0
10,870
6,477
20,468
0
W
18,228
8,274
159
1,823
10,228
6,855
0
2,482
6,578
0
26,862
W
Cthulhu
15,270
1,948
311
414
9,617
6,849
0
2,033
7,584
40,124
0
L
10,737
5,999
0
91
17,893
6,871
0
10,804
7,064
0
22,536
W
12,949
2,128
402
936
2,837
1,098
0
1,213
1,624
30,940
0
L
Serqet
1,334
129
123
153
2,282
763
0
1,038
1,219
0
2,295
L
2,499
630
0
0
13,340
5,088
0
8,502
4,813
78
11,612
L
Geb
6,791
1,613
0
0
24,491
9,803
0
16,151
8,265
16,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,128
Gold Earned
57,319
84
Minions Killed
162
1
Camps Cleared
4
803,958
Distance Traveled
817,485
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,647
1,059
18
2
3
193,522
4
W
Hades
8,316
756
0
0
0
23,758
0
L
Olorun
9,551
868
36
3
0
116,238
3
W
Fenrir
12,770
1,161
26
2
0
202,241
1
W
Cthulhu
12,596
1,145
55
5
1
234,884
1
L
Mercury
11,244
1,022
22
2
0
269,288
0
W
Zeus
11,990
1,090
63
6
0
163,080
0
L
Serqet
8,638
785
0
0
0
48,535
0
L
Loki
9,179
834
14
1
1
180,945
1
L
Geb
9,516
865
12
1
0
188,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role