Player Matchup

Arachne
Arachne
Diamond IV
 
Arachne
Diamond IV
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Diamond III
I Washed Up I
Ymir
Diamond III
Level 139
God Stats
91W - 60L
1,645 SR
Queue Stats
326W - 311L
2,197 MMR
Solo
Vamana
Vamana
Diamond IV
The111one1216
Vamana
Diamond IV
Level 159
God Stats
7W - 10L
1,455 SR
Queue Stats
1,827W - 1,781L
2,150 MMR
Solo
Janus
Janus
Diamond IV
aanexoticsimp
Janus
Diamond IV
Level 127
God Stats
2W - 2L
1,218 SR
Queue Stats
168W - 155L
2,210 MMR
Solo
Apollo
Apollo
Diamond IV
juansemetallica
Apollo
Diamond IV
Level 155
God Stats
58W - 41L
1,761 SR
Queue Stats
315W - 291L
2,266 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,516 SR
2,065 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,686 SR
2,187 MMR
Serqet
Serqet
Diamond IV
DarAnhur
Serqet
Diamond IV
Level 160
God Stats
7W - 13L
1,551 SR
Queue Stats
290W - 294L
2,186 MMR
Solo
Merlin
Merlin
Diamond III
DiegoVera14
Merlin
Diamond III
Level 155
God Stats
21W - 16L
1,653 SR
Queue Stats
157W - 144L
2,177 MMR
Party 1
Jing Wei
Jing Wei
Diamond IV
Kotaro73
Jing Wei
Diamond IV
Level 129
God Stats
49W - 34L
1,678 SR
Queue Stats
1,086W - 1,069L
2,149 MMR
Solo
Nike
Nike
Diamond V
Slyics
Nike
Diamond V
Level 104
God Stats
9W - 1L
1,796 SR
Queue Stats
242W - 221L
2,161 MMR
Solo
Chang'e
Chang'e
Diamond IV
jdv000
Chang'e
Diamond IV
Level 146
God Stats
9W - 4L
1,750 SR
Queue Stats
55W - 42L
2,264 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
2 / 0 / 0
4,129
826
856
2,386
575
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

5
0 / 1 / 1
3,378
676
2,228
4,114
1,550
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
3,545
709
774
2,618
1,017
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 0 / 0
3,992
798
108
1,320
281
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes

Shoes

+6%
Movement Speed

5
0 / 1 / 1
3,442
688
2,168
2,551
491
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
CthulhuTsukuyomiRaNemesisSet

VS

Bans
PersephoneCupidSobekOdinCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DarAnhur
Serqet
7
1 / 0 / 0
4,086
817
745
2,700
635
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
3
0 / 0 / 0
3,042
608
122
351
56
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Kotaro73
Jing Wei
6
0 / 0 / 2
3,734
747
1,979
2,547
455
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nike
Slyics
Nike
5
2 / 2 / 0
3,923
785
3,306
4,906
1,597
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
jdv000
Chang'e
7
0 / 0 / 1
3,973
795
1,633
1,887
570
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
2
Kills
3
3
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
0
0
2
L
Serqet
DarAnhur
Serqet
1
0
0
1
L
Merlin
0
0
0
0
W
0
1
1
0.5
L
Jing Wei
Kotaro73
Jing Wei
0
0
2
1
L
Nike
Slyics
Nike
2
2
0
1
W
0
1
0
0
W
0
0
0
0
L
Chang'e
jdv000
Chang'e
0
0
1
0.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,134
Damage
7,785
12,989
Taken
12,391
3,914
Mitigated
3,313
4,235
Healing
5,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
856
689
0
1,376
2,386
575
0
88
2,298
0
14,550
L
Serqet
DarAnhur
Serqet
745
155
0
1,109
2,700
635
0
0
2,700
0
15,329
L
Merlin
122
0
0
0
351
56
0
0
351
5,173
0
W
2,228
996
0
740
4,114
1,550
0
0
4,114
6,515
0
L
Jing Wei
Kotaro73
Jing Wei
1,979
1,814
0
1,490
2,547
455
0
436
2,111
0
16,481
L
Nike
Slyics
Nike
3,306
945
0
1,325
4,906
1,597
0
1,900
3,006
0
8,140
W
774
0
0
832
2,618
1,017
0
1,370
969
0
13,583
W
108
0
0
500
1,320
281
0
122
1,198
21,983
0
L
Chang'e
jdv000
Chang'e
1,633
158
66
1,394
1,887
570
87
0
1,737
15,586
0
W
2,168
1,601
0
787
2,551
491
0
0
2,551
0
13,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,486
Gold Earned
18,758
129
Minions Killed
144
0
Camps Cleared
0
555,252
Distance Traveled
480,519
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,129
826
34
7
0
130,628
2
L
Serqet
4,086
817
35
7
0
138,458
1
L
Merlin
3,042
608
15
3
0
29,582
0
W
Ymir
3,378
676
12
2
0
115,814
1
L
Jing Wei
3,734
747
29
6
0
104,469
1
L
Nike
3,923
785
23
5
0
112,904
2
W
Vamana
3,545
709
21
4
0
100,437
0
W
Janus
3,992
798
37
7
0
110,014
0
L
Chang'e
3,973
795
42
8
0
95,106
2
W
Apollo
3,442
688
25
5
0
98,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role