Player Matchup

Jormungandr
Jormungandr
IMrSinsI
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,052 Elo+
Party 1
Ra
Ra
IMrSkillZI
Ra
Level 13
God Stats
0W - 2L
1,171 SR
Queue Stats
14W - 20L
1,070 Elo+
Party 1
Cthulhu
Cthulhu
IMrWavYI
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,110 Elo+
Party 1
Team Averages
Level 14
1,390 SR
1,077 Elo+

VS

Team Averages
Level 49
1,451 SR
1,061 Elo+
Hel
Hel
GuardArthuria
Hel
Level 18
God Stats
1W - 1L
1,312 SR
Queue Stats
2W - 4L
1,180 Elo+
Party 2
Kukulkan
Kukulkan
Hearts Bear
Kukulkan
Level 101
God Stats
5W - 8L
1,534 SR
Queue Stats
18W - 34L
1,083 Elo+
Party 2
Bellona
Bellona
SuitableSauce67
Bellona
Level 29
God Stats
4W - 3L
1,509 SR
Queue Stats
10W - 45L
921 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
IMrSinsI
Jormungandr
13
1 / 6 / 1
9,930
552
6,112
17,606
19,271
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 3 / 1
10,560
587
5,465
9,544
3,660
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
IMrWavYI
Cthulhu
13
1 / 4 / 1
10,357
575
9,760
20,891
8,645
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 10
11,262
626
8,565
9,065
4,646
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Hearts Bear
Kukulkan
16
2 / 0 / 10
11,807
656
18,065
11,860
4,798
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 3 / 3
12,518
695
11,455
16,299
8,745
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
13
13
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
W
Kukulkan
Hearts Bear
Kukulkan
2
0
10
7
L
Jormungandr
IMrSinsI
Jormungandr
1
6
1
0.25
L
1
3
1
0.5
L
Cthulhu
IMrWavYI
Cthulhu
1
4
1
0.38
W
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,337
Damage
38,085
48,041
Taken
37,224
31,576
Mitigated
18,189
9,593
Healing
20,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,565
1,616
6,723
5,724
9,065
4,646
801
7,309
1,756
29,304
0
W
Kukulkan
Hearts Bear
Kukulkan
18,065
2,234
0
5,141
11,860
4,798
1,600
5,890
5,970
97,016
0
L
Jormungandr
IMrSinsI
Jormungandr
6,112
1,185
516
1,037
17,606
19,271
0
9,178
8,428
28,557
0
L
5,465
671
1,718
1,976
9,544
3,660
54
5,875
3,669
41,838
0
L
Cthulhu
IMrWavYI
Cthulhu
9,760
273
1,077
3,269
20,891
8,645
0
11,717
9,174
42,467
0
W
11,455
5,606
0
2,833
16,299
8,745
1,594
8,552
7,747
0
43,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,847
Gold Earned
35,587
167
Minions Killed
209
0
Camps Cleared
0
765,632
Distance Traveled
940,117
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,262
626
27
2
0
354,340
0
W
Kukulkan
11,807
656
114
6
0
293,479
1
L
Jormungandr
9,930
552
37
2
0
234,167
4
L
Ra
10,560
587
78
4
0
262,500
0
L
Cthulhu
10,357
575
52
3
0
268,965
1
W
Bellona
12,518
695
68
4
0
292,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role