Player Matchup

Jing Wei
Jing Wei
ImperialFish9
Jing Wei
Level 105
God Stats
3W - 0L
1,842 SR
Queue Stats
149W - 113L
1,612 Elo+
Party 1
Geb
Geb
TESDAI
Geb
Level 82
God Stats
1W - 1L
1,295 SR
Queue Stats
156W - 117L
1,564 Elo+
Party 1
Eset
Eset
walker69
Eset
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
220W - 162L
1,492 Elo+
Party 1
Team Averages
Level 96
1,546 SR
1,556 Elo+

VS

Team Averages
Level 69
1,448 SR
1,432 Elo+
Ne Zha
Ne Zha
Azimuthmarx
Ne Zha
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
ManMan-Librarian
Ullr
Level 38
God Stats
0W - 1L
1,343 SR
Queue Stats
33W - 49L
1,297 Elo+
Solo
Cerberus
Cerberus
vZiya
Cerberus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ImperialFish9
Jing Wei
14
8 / 0 / 5
10,492
749
16,171
9,501
3,944
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
TESDAI
Geb
13
3 / 1 / 8
10,363
740
6,672
10,944
12,757
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Eset
13
3 / 3 / 9
9,878
706
11,703
8,240
2,770
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
1 / 5 / 0
8,130
581
6,334
12,055
4,193
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 5 / 2
8,029
574
5,780
11,025
4,113
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cerberus
vZiya
Cerberus
12
2 / 4 / 1
9,050
646
5,090
16,999
17,223
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
14
Kills
3
4
Deaths
14
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
5
0
0.2
W
Jing Wei
ImperialFish9
Jing Wei
8
0
5
10.5
L
0
5
2
0.2
W
Geb
TESDAI
Geb
3
1
8
7
L
Cerberus
vZiya
Cerberus
2
4
1
0.63
W
Eset
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,546
Damage
17,204
28,685
Taken
40,079
19,471
Mitigated
25,529
6,765
Healing
3,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
6,334
1,020
0
1,750
12,055
4,193
0
5,277
6,778
0
31,286
W
Jing Wei
ImperialFish9
Jing Wei
16,171
13,780
0
4,482
9,501
3,944
1,604
2,017
7,484
0
65,242
L
5,780
1,260
0
663
11,025
4,113
0
6,364
4,661
0
28,654
W
Geb
TESDAI
Geb
6,672
539
0
194
10,944
12,757
608
1,454
9,490
21,338
0
L
Cerberus
vZiya
Cerberus
5,090
121
0
1,210
16,999
17,223
0
6,856
10,143
26,963
0
W
Eset
11,703
397
757
1,332
8,240
2,770
424
1,675
6,565
36,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,733
Gold Earned
25,209
163
Minions Killed
130
0
Camps Cleared
0
791,611
Distance Traveled
737,585
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,130
581
40
3
0
263,658
2
W
Jing Wei
10,492
749
91
7
0
278,346
3
L
Ullr
8,029
574
57
4
0
234,301
2
W
Geb
10,363
740
20
1
0
260,667
5
L
Cerberus
9,050
646
33
2
0
239,626
1
W
Eset
9,878
706
52
4
0
252,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role