Player Matchup

Erlang Shen
Erlang Shen
AlphaeusZR
Erlang Shen
Level 105
God Stats
1W - 3L
1,839 SR
Queue Stats
129W - 118L
1,515 Elo+
Solo
Rama
Rama
Arata3005
Rama
Level 67
God Stats
4W - 14L
1,390 SR
Queue Stats
55W - 59L
1,444 Elo+
Party 2
Sol
Sol
KIREabr
Sol
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
316W - 262L
1,454 Elo+
Solo
Ra
Ra
SoraKH18
Ra
Level 116
God Stats
3W - 2L
1,533 SR
Queue Stats
144W - 133L
1,463 Elo+
Solo
Sobek
Sobek
TavoMadrigal
Sobek
Level 87
God Stats
5W - 3L
1,493 SR
Queue Stats
58W - 65L
1,439 Elo+
Party 2
Team Averages
Level 103
1,551 SR
1,463 Elo+

VS

Team Averages
Level 88
1,615 SR
1,497 Elo+
Chernobog
Chernobog
Amain27
Chernobog
Level 122
God Stats
5W - 6L
1,672 SR
Queue Stats
66W - 72L
1,488 Elo+
Party 1
Baron Samedi
Baron Samedi
DarkoSphere
Baron Samedi
Level 96
God Stats
3W - 3L
1,538 SR
Queue Stats
177W - 152L
1,500 Elo+
Solo
King Arthur
King Arthur
Dragonfish
King Arthur
Level 82
God Stats
3W - 6L
1,507 SR
Queue Stats
108W - 106L
1,524 Elo+
Party 1
Nu Wa
Nu Wa
Soccerbros9761
Nu Wa
Level 74
God Stats
15W - 10L
1,717 SR
Queue Stats
69W - 85L
1,497 Elo+
Party 1
Da Ji
Da Ji
Solkris
Da Ji
Level 67
God Stats
20W - 14L
1,639 SR
Queue Stats
65W - 65L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AlphaeusZR
Erlang Shen
7
3 / 1 / 1
4,770
681
1,771
2,951
794
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
6
1 / 1 / 1
4,054
579
1,471
2,970
520
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sol
8
0 / 1 / 1
4,566
652
1,666
3,520
1,065
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 0 / 0
5,084
726
1,846
2,980
883
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 2 / 3
4,016
574
2,852
5,435
2,329
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Amain27
Chernobog
6
2 / 1 / 1
4,227
604
3,232
3,634
994
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
DarkoSphere
Baron Samedi
8
1 / 1 / 0
4,173
596
3,076
4,143
1,986
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
Dragonfish
King Arthur
6
2 / 1 / 1
4,207
601
2,393
4,663
2,222
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
0 / 0 / 0
3,811
544
1,872
3,286
937
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Solkris
Da Ji
5
0 / 1 / 1
3,699
528
390
2,271
516
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
4
Kills
5
5
Deaths
4
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
AlphaeusZR
Erlang Shen
3
1
1
3.5
L
Chernobog
Amain27
Chernobog
2
1
1
2.5
W
Rama
1
1
1
1.5
L
Baron Samedi
DarkoSphere
Baron Samedi
1
1
0
1
L
King Arthur
Dragonfish
King Arthur
2
1
1
2.5
W
Sol
0
1
1
0.5
L
0
0
0
0
L
Da Ji
Solkris
Da Ji
0
1
1
0.5
W
0
0
0
0
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,606
Damage
10,963
17,856
Taken
17,997
5,591
Mitigated
6,655
8,920
Healing
6,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
AlphaeusZR
Erlang Shen
1,771
636
0
1,501
2,951
794
455
187
2,764
55
12,766
L
Chernobog
Amain27
Chernobog
3,232
2,155
0
1,130
3,634
994
72
1,468
2,166
0
18,229
W
Rama
1,471
1,201
0
834
2,970
520
0
108
2,862
0
13,315
L
Baron Samedi
DarkoSphere
Baron Samedi
3,076
567
0
2,659
4,143
1,986
180
1,666
2,477
16,261
0
L
King Arthur
Dragonfish
King Arthur
2,393
465
0
865
4,663
2,222
0
1,293
3,370
0
8,575
W
Sol
1,666
252
0
2,275
3,520
1,065
1,262
2,715
530
18,310
0
L
1,872
471
0
1,268
3,286
937
0
1,846
1,440
19,922
0
L
Da Ji
Solkris
Da Ji
390
98
0
819
2,271
516
0
146
2,125
0
9,686
W
1,846
467
0
1,856
2,980
883
0
1,568
1,412
34,170
0
W
2,852
545
0
2,454
5,435
2,329
0
95
5,340
7,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,490
Gold Earned
20,117
168
Minions Killed
118
0
Camps Cleared
0
676,260
Distance Traveled
623,653
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
4,770
681
35
5
0
147,558
1
L
Chernobog
4,227
604
25
4
0
139,481
0
W
Rama
4,054
579
28
4
0
129,467
1
L
Baron Samedi
4,173
596
31
4
0
120,950
2
L
King Arthur
4,207
601
8
1
0
165,363
0
W
Sol
4,566
652
39
6
0
132,012
1
L
Nu Wa
3,811
544
29
4
0
124,365
0
L
Da Ji
3,699
528
25
4
0
73,494
0
W
Ra
5,084
726
58
8
0
124,066
1
W
Sobek
4,016
574
8
1
0
143,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role