Player Matchup

Neith
Neith
Akasha27
Neith
Level 27
God Stats
23W - 32L
1,373 SR
Queue Stats
32W - 45L
1,323 Elo+
Party 2
Tsukuyomi
Tsukuyomi
BaconAndCarrots
Tsukuyomi
Level 15
God Stats
6W - 1L
1,834 SR
Queue Stats
94W - 58L
1,580 Elo+
Solo
Sylvanus
Sylvanus
Giiel
Sylvanus
Level 8
God Stats
1W - 2L
1,345 SR
Queue Stats
11W - 13L
1,439 Elo+
Solo
Ymir
Ymir
Inuyasha11
Ymir
Level 29
God Stats
5W - 9L
1,429 SR
Queue Stats
45W - 47L
1,367 Elo+
Party 2
Merlin
Merlin
ringex
Merlin
Level 26
God Stats
4W - 0L
1,372 SR
Queue Stats
64W - 43L
1,514 Elo+
Solo
Team Averages
Level 21
1,470 SR
1,445 Elo+

VS

Team Averages
Level 20
1,563 SR
1,472 Elo+
Nemesis
Nemesis
Korup
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Anhur
Anhur
akkaynt
Anhur
Level 29
God Stats
7W - 4L
1,726 SR
Queue Stats
52W - 44L
1,399 Elo+
Solo
Odin
Odin
chartif
Odin
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,518 Elo+
Solo
Ymir
Ymir
indianindiaepic
Ymir
Level 8
God Stats
12W - 13L
1,586 SR
Queue Stats
75W - 69L
1,441 Elo+
Solo
Ra
Ra
sicepro
Ra
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Akasha27
Neith
5
1 / 1 / 1
3,693
739
1,335
2,663
425
Boots

Boots

+6%
Movement Speed

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
BaconAndCarrots
Tsukuyomi
7
5 / 0 / 0
4,659
932
2,086
3,933
1,017
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
Giiel
Sylvanus
6
0 / 1 / 0
3,772
754
737
2,477
880
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 0 / 3
3,815
763
620
2,453
809
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
ringex
Merlin
6
0 / 0 / 1
3,650
730
910
761
212
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Korup
Nemesis
5
1 / 2 / 1
3,543
709
1,275
3,811
767
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
akkaynt
Anhur
6
1 / 2 / 0
3,322
664
2,560
2,607
634
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odin
chartif
Odin
1
0 / 0 / 0
2,475
495
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

1
0 / 1 / 0
2,572
514
381
1,048
292
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes

Shoes

+6%
Movement Speed

5
0 / 1 / 1
2,931
586
593
2,244
587
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
2
2
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
Akasha27
Neith
1
1
1
1.5
W
Tsukuyomi
BaconAndCarrots
Tsukuyomi
5
0
0
5
W
Sylvanus
Giiel
Sylvanus
0
1
0
0
W
0
0
3
1.5
L
Nemesis
Korup
Nemesis
1
2
1
0.75
L
Anhur
akkaynt
Anhur
1
2
0
0.5
L
Odin
chartif
Odin
0
0
0
0
L
0
1
0
0
W
Merlin
ringex
Merlin
0
0
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,688
Damage
4,809
12,287
Taken
9,710
3,343
Mitigated
2,280
4,638
Healing
3,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Akasha27
Neith
1,335
877
0
531
2,663
425
437
63
2,600
0
10,052
W
Tsukuyomi
BaconAndCarrots
Tsukuyomi
2,086
864
0
1,715
3,933
1,017
44
92
3,841
0
18,667
W
Sylvanus
Giiel
Sylvanus
737
230
65
907
2,477
880
165
0
2,477
14,995
0
W
620
268
210
960
2,453
809
0
318
2,135
6,355
0
L
Nemesis
Korup
Nemesis
1,275
908
0
1,538
3,811
767
0
737
3,074
0
11,583
L
Anhur
akkaynt
Anhur
2,560
955
0
500
2,607
634
0
305
2,302
0
11,225
L
Odin
chartif
Odin
0
0
0
0
0
0
0
0
0
0
0
L
381
187
0
160
1,048
292
0
315
733
1,342
0
W
Merlin
ringex
Merlin
910
37
0
250
761
212
452
501
260
11,753
0
L
593
104
0
1,165
2,244
587
0
910
1,334
6,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,589
Gold Earned
14,843
136
Minions Killed
55
0
Camps Cleared
0
454,118
Distance Traveled
348,885
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,693
739
18
4
0
88,932
1
W
Tsukuyomi
4,659
932
42
8
0
118,101
1
W
Sylvanus
3,772
754
41
8
0
56,727
0
W
Ymir
3,815
763
12
2
0
104,101
1
L
Nemesis
3,543
709
24
5
0
114,537
0
L
Anhur
3,322
664
19
4
0
90,482
2
L
Odin
2,475
495
0
0
0
0
0
L
Ymir
2,572
514
2
0
0
35,788
1
W
Merlin
3,650
730
23
5
0
86,257
0
L
Ra
2,931
586
10
2
0
108,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role