Player Matchup

Fenrir
Fenrir
ByCarlos00
Fenrir
Level 122
God Stats
9W - 4L
1,610 SR
Queue Stats
128W - 90L
1,594 Elo+
Party 1
Yemoja
Yemoja
Ingen4
Yemoja
Level 29
God Stats
11W - 2L
1,500 SR
Queue Stats
83W - 68L
1,481 Elo+
Party 1
Nox
Nox
key26tgn
Nox
Level 128
God Stats
3W - 7L
1,629 SR
Queue Stats
125W - 98L
1,538 Elo+
Party 1
Team Averages
Level 93
1,580 SR
1,538 Elo+

VS

Team Averages
Level 21
1,572 SR
1,577 Elo+
Nu Wa
Nu Wa
Shiryoa
Nu Wa
Level 29
God Stats
1W - 2L
1,471 SR
Queue Stats
51W - 28L
1,576 Elo+
Party 2
Sobek
Sobek
ZombawFr
Sobek
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 37L
1,520 Elo+
Party 2
Arachne
Arachne
МилыйГусь
Arachne
Level 12
God Stats
6W - 3L
1,746 SR
Queue Stats
7W - 6L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ByCarlos00
Fenrir
20
11 / 10 / 6
19,811
683
23,752
25,908
12,184
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
Ingen4
Yemoja
19
0 / 3 / 15
16,342
564
5,698
19,919
19,453
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
11 / 2 / 7
19,143
660
29,111
18,816
6,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Shiryoa
Nu Wa
20
7 / 5 / 6
18,514
638
19,952
18,517
6,188
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
ZombawFr
Sobek
20
3 / 2 / 10
18,251
629
13,252
30,868
52,627
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
5 / 15 / 8
17,632
608
12,743
28,967
9,134
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
39
22
Kills
15
15
Deaths
22
28
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ByCarlos00
Fenrir
11
10
6
1.4
W
Yemoja
Ingen4
Yemoja
0
3
15
2.5
L
Nu Wa
Shiryoa
Nu Wa
7
5
6
2
L
Sobek
ZombawFr
Sobek
3
2
10
4
W
11
2
7
7.25
L
5
15
8
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,561
Damage
45,947
64,643
Taken
78,352
37,714
Mitigated
67,949
19,325
Healing
16,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ByCarlos00
Fenrir
23,752
5,855
0
5,020
25,908
12,184
2,960
12,766
13,142
206
113,297
W
Yemoja
Ingen4
Yemoja
5,698
846
4,719
2,915
19,919
19,453
372
6,918
13,001
57,370
0
L
Nu Wa
Shiryoa
Nu Wa
19,952
5,346
0
1,373
18,517
6,188
1,852
8,205
10,312
143,929
0
L
Sobek
ZombawFr
Sobek
13,252
1,614
474
9,572
30,868
52,627
448
14,342
16,526
39,377
0
W
29,111
1,525
698
5,973
18,816
6,077
1,174
13,590
5,226
150,428
0
L
12,743
9,263
0
5,206
28,967
9,134
1,289
13,801
15,166
90
87,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,296
Gold Earned
54,397
372
Minions Killed
270
0
Camps Cleared
0
1,583,636
Distance Traveled
1,409,187
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
19,811
683
103
4
0
505,305
1
W
Yemoja
16,342
564
65
2
0
530,218
4
L
Nu Wa
18,514
638
163
6
0
434,167
4
L
Sobek
18,251
629
43
1
0
535,416
2
W
Nox
19,143
660
204
7
0
548,113
13
L
Arachne
17,632
608
64
2
0
439,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role