Player Matchup

Neith
Neith
JDOfficial583
Neith
Level 68
God Stats
3W - 4L
1,564 SR
Queue Stats
19W - 36L
1,271 Elo+
Party 1
Achilles
Achilles
PatateBander31
Achilles
Level 38
God Stats
4W - 3L
1,383 SR
Queue Stats
58W - 42L
1,437 Elo+
Solo
Scylla
Scylla
ShadowWalker203
Scylla
Level 127
God Stats
112W - 36L
1,792 SR
Queue Stats
235W - 122L
1,755 Elo+
Party 4
Serqet
Serqet
noobmaster49
Serqet
Level 36
God Stats
102W - 52L
1,640 SR
Queue Stats
221W - 146L
1,622 Elo+
Party 4
Jormungandr
Jormungandr
sweezy583
Jormungandr
Level 12
God Stats
4W - 5L
1,570 SR
Queue Stats
12W - 30L
1,220 Elo+
Party 1
Team Averages
Level 56
1,590 SR
1,461 Elo+

VS

Team Averages
Level 45
1,605 SR
1,443 Elo+
Kukulkan
Kukulkan
CaptainFinnegan
Kukulkan
Level 29
God Stats
2W - 3L
1,566 SR
Queue Stats
50W - 62L
1,194 Elo+
Party 2
Fenrir
Fenrir
IAMBURNING
Fenrir
Level 44
God Stats
6W - 8L
1,525 SR
Queue Stats
107W - 96L
1,547 Elo+
Solo
Awilix
Awilix
LiLcOoPeR23
Awilix
Level 84
God Stats
2W - 1L
1,613 SR
Queue Stats
2W - 1L
1,698 Elo+
Party 3
Apollo
Apollo
NoFinsAgain
Apollo
Level 26
God Stats
16W - 14L
1,643 SR
Queue Stats
26W - 27L
1,417 Elo+
Party 3
Kuzenbo
Kuzenbo
zerodark3023
Kuzenbo
Level 42
God Stats
6W - 9L
1,677 SR
Queue Stats
49W - 62L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 1 / 0
3,338
668
2,133
1,376
290
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
5
1 / 1 / 0
3,755
751
1,587
1,914
759
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
2 / 0 / 0
3,797
759
1,459
991
130
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
5
0 / 1 / 3
3,726
745
1,272
2,547
691
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
sweezy583
Jormungandr
5
0 / 0 / 2
3,205
641
1,299
2,218
847
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
6
1 / 1 / 0
3,441
688
229
2,045
599
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
IAMBURNING
Fenrir
5
1 / 1 / 0
3,246
649
553
3,831
1,155
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Boots

Boots

+6%
Movement Speed

Awilix
4
1 / 2 / 1
3,123
625
1,460
2,855
587
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
1
0 / 0 / 0
2,424
485
0
0
0
Kuzenbo
zerodark3023
Kuzenbo
4
0 / 1 / 0
2,890
578
858
3,658
2,045
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
5
Kills
3
3
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
1
0
1
L
Fenrir
IAMBURNING
Fenrir
1
1
0
1
W
2
1
0
2
L
Awilix
1
2
1
0.75
L
Apollo
0
0
0
0
W
Achilles
1
1
0
1
W
2
0
0
2
W
Serqet
0
1
3
1.5
W
Jormungandr
sweezy583
Jormungandr
0
0
2
1
L
Kuzenbo
zerodark3023
Kuzenbo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,750
Damage
3,100
9,046
Taken
12,389
2,717
Mitigated
4,386
2,882
Healing
3,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
229
54
0
506
2,045
599
0
898
1,147
10,564
0
L
Fenrir
IAMBURNING
Fenrir
553
199
0
1,789
3,831
1,155
0
0
3,656
0
7,556
W
2,133
869
0
238
1,376
290
0
138
1,238
0
9,914
L
Awilix
1,460
667
0
291
2,855
587
0
681
2,044
0
5,705
L
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
1,587
608
0
516
1,914
759
0
0
1,864
0
9,712
W
1,459
159
0
449
991
130
0
0
991
12,376
0
W
Serqet
1,272
495
0
1,084
2,547
691
0
229
2,318
0
13,227
W
Jormungandr
sweezy583
Jormungandr
1,299
363
111
484
2,218
847
0
720
1,498
7,656
0
L
Kuzenbo
zerodark3023
Kuzenbo
858
670
0
990
3,658
2,045
0
1,179
2,479
4,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,821
Gold Earned
15,124
112
Minions Killed
59
0
Camps Cleared
0
500,704
Distance Traveled
379,341
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
3,441
688
22
4
0
92,610
1
L
Fenrir
3,246
649
20
4
0
85,058
2
W
Neith
3,338
668
22
4
0
94,182
6
L
Awilix
3,123
625
10
2
0
99,802
0
L
Apollo
2,424
485
0
0
0
0
0
W
Achilles
3,755
751
26
5
0
97,185
2
W
Scylla
3,797
759
25
5
0
93,131
1
W
Serqet
3,726
745
29
6
0
106,536
2
W
Jormungandr
3,205
641
10
2
0
109,670
1
L
Kuzenbo
2,890
578
7
1
0
101,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role